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Questions tagged [realtime]

5 votes
5 answers
2k views

Note: the main problem has nothing to do with the TYPE of pathfinding algorithm (A*, flow-field etc), allow me to explain: I have a 2d grid and a lot of agents moving around, I want it so that ...
Xascoria Dung's user avatar
1 vote
2 answers
473 views

I was thinking about making a real-time (not tour-like) PvP game where both players among other attributes would have 'speed' attribute that would define their movement and attack speed. But because ...
Amae Saeki's user avatar
4 votes
1 answer
105 views

In Steve Swink's book "Game Feel", he talks about 3 thresholds the computer must meet in order to maintain the illusion of real-time control. The impression of motion (display above 10 ...
Ken's user avatar
  • 6,136
3 votes
0 answers
172 views

This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
WaveRunner's user avatar
0 votes
0 answers
164 views

I am building some online multi-player web-based games. Naturally, we are using WebSockets to connect to the game server. I need to store "real-time" data for these games, things like which ...
Ryan's user avatar
  • 887
0 votes
1 answer
210 views

I'm making an online RPG that could classify as an MMO, but I'm keeping the project scope very small by making the game's systems simple, and focusing mostly on what I want to learn: real-time ...
tonayy's user avatar
  • 101
1 vote
1 answer
492 views

I am kinda new to Multiplayer Games and I am really wondering how I should handle my data Should each player send and update their data to the database (server) everytime one of their essential ...
Fvnex's user avatar
  • 13
-5 votes
1 answer
699 views

In Unity what is the unit that time follows ? (milliseconds, microseconds or seconds?)
user130058's user avatar

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