Questions tagged [realtime]
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63 questions
5 votes
5 answers
2k views
Grid-based pathfinding for a lot of agents: how to implement "Tight-Following"?
Note: the main problem has nothing to do with the TYPE of pathfinding algorithm (A*, flow-field etc), allow me to explain: I have a 2d grid and a lot of agents moving around, I want it so that ...
1 vote
2 answers
473 views
How to make real-time pvp game where both players perceive in-game time normally while actual relative time-flow speed between them is different?
I was thinking about making a real-time (not tour-like) PvP game where both players among other attributes would have 'speed' attribute that would define their movement and attack speed. But because ...
4 votes
1 answer
105 views
What does "Continuity of response" mean in the book "Game Feel"
In Steve Swink's book "Game Feel", he talks about 3 thresholds the computer must meet in order to maintain the illusion of real-time control. The impression of motion (display above 10 ...
3 votes
0 answers
172 views
Backend architecture for multiplayer browser text game with a short gameloop
This is my first foray into game-dev and I only have webapp experience professionally. I'm creating a browser game in nodejs/react. It is mostly text-based, so no intensive graphics (think chess.com ...
0 votes
0 answers
164 views
How important is it to use an in-memory datastore for real-time networked game data?
I am building some online multi-player web-based games. Naturally, we are using WebSockets to connect to the game server. I need to store "real-time" data for these games, things like which ...
0 votes
1 answer
210 views
keeping clients up to date with server state in an mmo-like game [duplicate]
I'm making an online RPG that could classify as an MMO, but I'm keeping the project scope very small by making the game's systems simple, and focusing mostly on what I want to learn: real-time ...
1 vote
1 answer
492 views
How to handle data for a competitive multiplayer games
I am kinda new to Multiplayer Games and I am really wondering how I should handle my data Should each player send and update their data to the database (server) everytime one of their essential ...
-5 votes
1 answer
699 views
What is the unit of time in Unity?
In Unity what is the unit that time follows ? (milliseconds, microseconds or seconds?)