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Questions tagged [interface]

Refers to a method of interacting with the game. This can be: mouse, keyboard, voice, motion.

1 vote
1 answer
269 views

I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
Usylom's user avatar
  • 31
0 votes
1 answer
105 views

I'm trying to create an event system that can be used for all types of events that happen in my game but I'm running into this following problem. My player HUD needs to be updated whenever an enemy ...
mtg's user avatar
  • 23
1 vote
1 answer
51 views

When i added in a optionbutton for my hud i couldnt find a way to add items manually,this was weird as when i looked for a way,a button on top of the editor should appear but its not there? I dont ...
NEWBIE's user avatar
  • 23
0 votes
0 answers
45 views

Can I activate the OnDrag and OnEndDrag trough the OnPointerClick handler to start dragging ...
Jamelaumn's user avatar
0 votes
1 answer
53 views

I have a data structure that represents a simple terrain system and a number of filter algorithms that can be run on it. I want to be able to apply them in in any arbitrary order and have multiple ...
arcadeperfect's user avatar
4 votes
1 answer
105 views

In Steve Swink's book "Game Feel", he talks about 3 thresholds the computer must meet in order to maintain the illusion of real-time control. The impression of motion (display above 10 ...
Ken's user avatar
  • 6,136
0 votes
2 answers
326 views

I'm making a Mindustry-type prototype. Some block (such as miners) can output resource (with the IOutput interface), some block (such as containers) can input those ...
silverfox's user avatar
  • 117
1 vote
1 answer
365 views

I have two classes. Both of them are placed in the editor/interface_field folder. ...
qqqqqqq's user avatar
  • 278
3 votes
2 answers
364 views

This might sound strange, but let me explain. Say I want to write a safari program. In this safari there is an object pool of 10 animals (Animal*): 2 ostrich, 5 ...
Tminator's user avatar
0 votes
0 answers
331 views

How do I zoom in using this program in Windows 10?
watercollider's user avatar
3 votes
0 answers
1k views

I'm editing the 2D colliders on some objects of my game, and I need them to be very accurate, so I'm zooming in a lot. Problem is, since my objects are 3D graphically, when I zoom in a lot they ...
Eärendil Baggins's user avatar
0 votes
1 answer
154 views

I want to implement a damage system that works across both living items (Entity) and environment items (Environment). The key ...
Kendall's user avatar
  • 107
3 votes
0 answers
1k views

I have a collection of different enemies that I save as Prefabs with default AI settings. I drag them into the game world and apply changes to the AI as necessary. Every now and then for some reason I ...
AzulShiva's user avatar
  • 679
1 vote
2 answers
877 views

How do you unselect a game Object in the 3d view using your keyboard?
AzulShiva's user avatar
  • 679
2 votes
3 answers
227 views

Lets say I want a game to be able to run with SDL, Allegro, on Game parks or Tiny Arcade and I don't want to recode everything everytime I port my game. The C and C++ language separate definition in ....
Eric P626's user avatar

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