Questions tagged [rendertargets]
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59 questions
0 votes
3 answers
137 views
How to clear a specific color channel in a rendertargetview
I have this situation where I would like to use a R16G16 (or 32) float RTV, write on the R channel at start and update only the G channel each frame. Is it possible to clear the RTV in a way the R ...
1 vote
0 answers
97 views
How can I refer to the render target in Unity after postprocessing?
In Unity's Universal Render Pipeline, there is a PostProcessPass class in PostProcessing.cs. What I would like to know, how I ...
0 votes
1 answer
2k views
Make Niagara System effect visible only on specific Render Target
I’m new to UE and don’t really know how to approach my problem, perhaps that’s why I couldn’t google a solution for it. So here’s what I want to achieve: I need a Niagara System effect to be only ...
0 votes
1 answer
117 views
Multiple viewport resizing
I wonder how multiple viewports are handled in engines in terms of render targets buffers. Especially in the case of their resizing (for example changing the size of windows/viewports in Editor dock ...
1 vote
0 answers
250 views
Shadowmapping with multiple light sources
I am using shadow-mapping to add shadows to my world. Currently, I use one lightsource, which means I have to draw my world twice: once in the lightview, once in the camera view. I want to add more ...
1 vote
0 answers
75 views
Strategy for abstracting rendering from draw surface
This question might be a little vague because I don't know how to do this myself and I might be asking something rather silly. So here we go. Up to now, when I did my personal graphics code I used ...
4 votes
2 answers
9k views
How to display Render Target live to HUD widget in UE4
I'm making a security camera system in Unreal Engine 4. It allows the player to 'activate' the monitor, which should display the Render Target texture or the material made from it on the HUD. However, ...
4 votes
2 answers
7k views
Unity - Trying to copy the render texture for the scene rendered by a camera but it is blank?
I'm trying to copy the scene rendered by a particular camera to a render target. I know this should be possible to do without using the camera's target texture as I read through this official Unity ...