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Questions tagged [sky]

0 votes
1 answer
169 views

I am drawing an empty texture over a framebuffer with a fragment shader active to try and draw a sky, but I need the direction each pixel is facing in (for correct linear perspective) to draw the ...
Tachytaenius's user avatar
1 vote
1 answer
448 views

I would like to simulate a moving sun on the sky. What I have managed to do so far is calculating the exact location of the sun, that is the 3D direction vector from the camera's position in the world ...
Artulec88's user avatar
3 votes
0 answers
425 views

I've implemented a dynamic sky model (Preetham). I've got Rayleigh and Mie scattering working fine, but I'm not sure how to get the foggy effects in this Unity article Here is what I have so far: How ...
dotminic's user avatar
  • 1,637
3 votes
1 answer
570 views

I've made a custom skydome in my game. For all my lights I have set them to not affect the skydome. The only thing affecting the skydome is the ambient light. For my game I have ambient intensity at ...
Unresolved External's user avatar
4 votes
1 answer
811 views

I'm attempting to achieve slightly more realistic ambient lighting in outdoor scenes using the sky cubemap. When rendering an object, I first calculate the direct lighting contribution using ...
a5681419's user avatar
5 votes
3 answers
1k views

I recently implemented a sky in my deferred rendered game. It is a procedurally calculated sphere with a texture applied to it. Unfortunately all lighting shaders (light sources, ambient occlusion) ...
danijar's user avatar
  • 5,751
18 votes
2 answers
13k views

What are the differences/pros/cons between a skybox and a skydome?
Friso's user avatar
  • 419
5 votes
1 answer
7k views

In Minecraft, the sunset looks really beautiful and I've always wanted to know how they do it. Do they use several skyboxes rendered over eachother? That is, one for the sky (which can turn dark and ...
Nick's user avatar
  • 1,605

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