Questions tagged [steamworks]
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24 questions
2 votes
1 answer
78 views
How to switch to a testing branch for a DLC in the Steam client?
I created a password protected branch for my DLC in Steamworks under the DLC app page / Steamworks / Builds. How can I switch to this branch from the Steam client? Going to my game / Properties / ...
1 vote
0 answers
91 views
Steam Leaderboard is not receiving the scores that I upload
I'm trying to upload player scores to Steam. I'm using the STEAMWORKS.NET C# wrapper, but otherwise I'm just working with the Steamworks API. Here's the code I'm using: ...
0 votes
1 answer
284 views
How can I test my game using steamAPI without steam?
I'm trying to create a game with multiplayer in mind. I followed through with the steam documentation to try and get everything set up including making sure I have the test app ID ...
0 votes
1 answer
2k views
Test Steam APIs without paying the fee
I'm an amateur hobby programmer, and I'd like to make a library for some Steam APIs like Steamworks or Steam Input. To do that, I'd need to be able to test Steam APIs, but the problem is I do not have ...
1 vote
0 answers
116 views
Is there a way to retrieve the owned games list from people that wishlist a game?
Could anyone versed in Steam API direct me on how I could get insightful data from people that wishlist a game? The main goal is to know better to what type of players your game appeals to. It seems, ...
2 votes
1 answer
393 views
How do I identify bank deposits by Valve for Steam revenue?
I recently published a game on steam and I saw a deposit in my bank account with description of WPS-xxxxx (where the x's are a string of mostly numbers) Also, I do not live in the US I've been looking ...
2 votes
0 answers
207 views
Is there any methodto bulk upload achievements to Steamworks?
I'm developing a game with approximately 100 achievements, creating and maintaining them all through the Steamworks WebGUI would be very time-consuming. Epic has a bulk uploader for achievements (...
1 vote
1 answer
1k views
Unity + Steamworks.NET: GetLaunchCommandLine() does not include "+connect_lobby" when launching through an invite
The title describes the problem. I am trying to launch the game through an invite from a friend. When I accept the invite, it launches the game just fine. But when I try to then read the Command line ...