Questions tagged [vbo]
A Vertex Buffer Object (VBO) is an OpenGL feature that provides methods for uploading data to the video device for non-immediate-mode rendering.
157 questions
0 votes
1 answer
91 views
Most but not all quads appear corrupted when passing matrix and colour using VBO for instanced rendering
I was trying to batch quads with the same texture and blend mode into the single draw call using glDrawElementsInstanced. As long as I use just a position, texture ...
0 votes
2 answers
77 views
opengl two vbo names
I'm a newbie in OpenGL trying to learn VBO. I have two arrays (point0 with 3 points and point1 with 6 points). Suppose I have ...
1 vote
1 answer
454 views
Puting all vertex attributes of a scene into a single VBO
I'm rendering various elements in OpenGL ES 2 on Android, and I'd like to pack the vertex attributes of the whole scene into a single vertex buffer object (VBO). My question is, if these objects have ...
0 votes
1 answer
882 views
OpenGL concatenate vertex data into one big VBO
I successfully can render two triangles (with a texture) that looks like the side of a crate and also "walk" around it. Also, a small .obj file parser is available which gives me a float array of the ...
0 votes
1 answer
207 views
i need suggestion animation technique for 3d?
firstly you need to now i am beginner :) i am using opengl and for display vertex buffer object(vbo). i made 2000 frames animation model with blender and i export with (.obj) files and i upload all ...
0 votes
1 answer
273 views
VBO interleaving dillema
I'm trying to write a map editor for a unity game using openGL. In order to do that, I need to unpack it's resource files to get meshes, textures and other good stuff. In doing so, I've discovered ...
0 votes
1 answer
300 views
opengl bump mapping (normal mapping) problem with VBO and GLSL
hi i am beginner i am trying to implement bump mapping with vbo and glsl. My question is: did i make bump mapping ? if i did why these edges didnt disappear ? high and low meshes (i used low meshes ...
0 votes
1 answer
426 views
OpenGL interleaved position and normal data
I have an OpenGL question! Say I have data, interleaved in the format [vec3 normal, vec3 vert1, vec3 vert2, vec3 vert3] all stored in one VBO (one set per ...