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Questions tagged [opengl-es]

Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.

2 votes
1 answer
124 views

I've been trying to write code that can run on multiple GL versions, since I mostly only use very basic features, and one of the versions I am targeting is GL ES 2. Since I know you're supposed to ...
Hypatia of Sva's user avatar
1 vote
0 answers
67 views

I'm trying to use the Fractal Perlin flow noise from Chaos Software (shared under the MIT licence) ...
gpu's user avatar
  • 21
0 votes
0 answers
59 views

I am developing a drawing app and I encountered a problem. As you can see the color blending feature in opengl es is not accurate. On the left side of the picture is blended through standard equation. ...
coel's user avatar
  • 1
2 votes
1 answer
294 views

I'm developping an OpenGLes 3.0 app with Java and I started writing the shader code. For some reason, it seems to mix up the attributes data locations and I don't understand why. Here's the code : ...
Gyoo's user avatar
  • 286
1 vote
1 answer
352 views

I'm programming an app with OpenGL ES on Android in Java. The app uses 9 textures during a render loop pass. A depth, position, normal, albedo, noise, SSAO, SSAO blur and two image textures for the ...
Patrick's user avatar
  • 111
0 votes
1 answer
414 views

I wrote a simple Wavefront parser in C++ that loads v, vn, vt and ...
Alexey Starinsky's user avatar
0 votes
1 answer
515 views

In openGL, I have a 3D terrain composed of a grid of 255x255 vertices. The vertex of the lower left corner is at coordinates (-127;-127) and the one of the upper right corner is at coordinates (127;...
Greelings's user avatar
  • 103
0 votes
1 answer
91 views

I was trying to batch quads with the same texture and blend mode into the single draw call using glDrawElementsInstanced. As long as I use just a position, texture ...
Anton Grant's user avatar
0 votes
1 answer
860 views

I'm making an OpenGL es app on android and I'm trying to improve the performance of it. I found this technique called tiled rendering (not the same thing as tiled deffered rendering*) wich divides the ...
Gyoo's user avatar
  • 286
0 votes
0 answers
216 views

I'm working with a OpenGL ES/GLSL homebrew engine my company developed, in C++. Below is a screenshot of it rendering shadow acne. The light's direction is too perpendicular to the face of the curve ...
KiraHoneybee's user avatar
0 votes
1 answer
232 views

I am wondering what does glMapBufferRange actually do? I am accessing my constant buffer like this way: ...
TIANLUN ZHU's user avatar
0 votes
0 answers
30 views

I am trying to build an obj file loader and I have written code to read an obj file with face f with v/vt/vn - vertex, texture coordinate, and normal. While going through the obj file, there are so ...
Pravin Poudel's user avatar
1 vote
0 answers
1k views

I have a game with massively parallelizable logic, which I intend to write calculate on the GPU (Java/LibGDX). I am planning to implement a logic for it through a fragment shader, instead of a compute ...
Dávid Tóth's user avatar
2 votes
1 answer
3k views

Should I just use the built-in sin() function or my custom sine function? I'm concerned about performance here. I don't care about accuracy much here because I use it to just get wave effects in my ...
devendran's user avatar
0 votes
0 answers
94 views

I need to develop a OpenGL-ES based application to render a model using Physically based Rendering (PBR). Do I need to use Cuda API to render the computation intense PBR rendering? Is there any ...
Arun AC's user avatar
  • 125

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