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Results for asset bundle
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2 votes
1 answer
4k views
How do I load a specific Asset Bundle Manifest, but not the Asset Bundle itself?
I have a bunch of Asset Bundles. I load the generic Asset Bundle Manifest to get the names of all of my asset bundles. … The names of these assets are in the asset bundles manifests associated with each asset bundle. How can I load just the manifest for a particular asset bundle? …
0 votes
1 answer
2k views
How do I load an asset bundle?
I am trying to load a bunch of prefabs from an asset bundle. … )www.downloadHandler).assetBundle; However, my bundle does not have my asset bundle in it. …
0 votes
1 answer
5k views
Unity 5.1 Asset bundle for windows
I am working on the asset bundle method, i know how to use the asset bundle for untiy 4.x series but i am trying to do this in unity5. I heard in unity 5 is more compatibility to do. …
1 vote
0 answers
730 views
how to release unity webgl memory from asset bundle
I have stuck in a weird problem, in my Webgl project i am loading asset bundle frequently which is working fine but after unloading the asset bundle the memory is still not releasing. … I am using WWW.LoadFromCacheOrDownload method to download and cache asset bundle data. …
5 votes
3 answers
2k views
Build a Unity asset bundle on linux?
I'm trying to generate an asset bundle on a remote linux machine and stream the bundle to a running Unity instance. Is it possible to download the same libraries Unity uses and compile on Linux? …
3 votes
1 answer
1k views
How should asset bundles be divided?
For example, if asset bundle A wants a single asset from asset bundle B, it must load all of B, pull out the asset, then destroy B. … The alternative to this is to extract the shared assets and create a new bundle call asset bundle C. …
0 votes
1 answer
979 views
Asset Bundle hashes appear inconsistent
The flow I see people discussing using is the following In your build asset bundles step, grab the hash of each bundle Store that on your server somewhere Fetch those hashes at runtime Use the Caching.IsVersionCached … with that hash to detect if you already have a bundle If not download the bundle and cache it success If this is how you are supposed to do it, why does the main mainfest(example Android.manifest) which …
1 vote
1 answer
603 views
When loading only one item from the asset bundle in Unity, does the whole asset bundle need ...
I am deciding on how to package my asset bundles that will be loaded from the web server at some point in the game. … Currently I am thinking of packing them by types: for example, I would have one asset bundle that contains all the backgrounds, another for some UI elements and so on. …
0 votes
1 answer
895 views
WebGL Freeze for some minutes after loading asset bundle
The lag/jerky/freeze usually disappear after some minutes/seconds of asset bundle loading. Edit: Some More Code Snippet Added. Here is the Bundle/Model loading Code. … Whenever a asset bundle download is require it add the download in a queue which later process one by one. public void StartDownloadingAB() { if (BundleLoadStatus == BundleLoadStatusEnum.bundleNotLoadedYet …
1 vote
3 answers
1k views
Various unreproducible crashes caused by asset bundles
asset bundle problems (such as loading models, textures, basically anything and everything in an asset bundle). … We haven't been able to reproduce this problem, so we aren't sure what we can do about them other than do a new release with new builds of the asset bundles and hope that they work. …
4 votes
1 answer
7k views
How does Unity load asset bundle dependencies and how can they be accessed?
Loading assets from an asset bundle is done explicitly. … Is the asset bundle completely removed from memory after the required objects are loaded? Are all the bundle's assets loaded, or just the necessary ones? …
0 votes
1 answer
6k views
How can an asset bundle's resources be destroyed after destroying the compressed bundle data?
Using: AssetBundle.Unload( false ); Will clear the compressed asset bundle data. … This, unfortunately, destroys the bundle object as well, which means nothing is keeping track of the loaded resources. Using: AssetBundle.Unload( true ); Will clear all resources correctly. …
0 votes
1 answer
530 views
Asset Bundle download from server: how does one prevent scripted attack?
I am relatively new to how asset bundle works in Unity. Based on my learning, it seems one uses UnityWebRequest.GetAssetBundle to download an asset from a specified URL. … Can anyone explain to me how is this kind of situation prevented by Unity, and/or what is the correct way to use Asset Bundle downloading mechanism? …
2 votes
1 answer
749 views
Is it possible to load asset bundle dependencies manually in Unity 5.0?
Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done? …
0 votes
3 answers
1k views
Open world loading/unloading with asset bundle in unity
Additionally I am loading asset bundle from UnityWebReqest and destroying assets on-unload, so it very heavy task. … loading , "+ assetName); // get bundle from downloadhandler AssetBundle bundle = ((DownloadHandlerAssetBundle)www.downloadHandler).assetBundle; GameObject bundlePrefab = null …