Don't render meshes that have prepass disabled to the prepass, even if they have shadows enabled. #21961
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Currently, the
specialize_prepass_material_meshesfunction adds meshes to the prepass unless bothprepass_enabledandshadows_enabledare false for that material. This seems incorrect, as (1) the flags are separate for a reason and (2) meshes are added to the shadow pass not inspecialize_prepass_material_meshesbut inspecialize_shadows.This patch changes
specialize_prepass_material_meshesto skip adding meshes to the prepass ifprepass_enabledis false, even ifshadows_enabledis true.