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Pull requests: bevyengine/bevy
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remove unnecessary clone from Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy
load_font_to_fontdb A-Text #22009 by ickshonpe was merged Dec 2, 2025 Loading…
Fix cargo features lint A-Build-System Related to build systems or continuous integration C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#22008 by Zeophlite was merged Dec 2, 2025 Loading…
Add debug_group to render graph A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22003 by IceSentry was merged Dec 2, 2025 Loading…
Fix dragging-over panic A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
PointerbuttonState::clear A-Picking #21997 by ickshonpe was merged Dec 1, 2025 Loading…
Update criterion requirement from 0.7.0 to 0.8.0 C-Dependencies A change to the crates that Bevy depends on
#21994 by dependabot bot was merged Dec 1, 2025 Loading…
Bump crate-ci/typos from 1.39.2 to 1.40.0 C-Dependencies A change to the crates that Bevy depends on
#21993 by dependabot bot was merged Dec 1, 2025 Loading…
Bump super-linter/super-linter from 8.2.1 to 8.3.0 C-Dependencies A change to the crates that Bevy depends on
#21992 by dependabot bot was merged Dec 1, 2025 Loading…
Update dlss_wgpu requirement from 1 to 2 C-Dependencies A change to the crates that Bevy depends on
#21991 by dependabot bot was closed Dec 1, 2025 Loading…
Update naga requirement from 26 to 27 C-Dependencies A change to the crates that Bevy depends on
#21990 by dependabot bot was closed Dec 1, 2025 Loading…
#21980 Fix Component/Relationship derive using non fully qualified path A-ECS Entities, components, systems, and events D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21981 by HeartofPhos was merged Dec 3, 2025 Loading…
Fix crash on exit due to destroyed surface texture A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add a UiTransform centered scene to examples/testbed/ui C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21974 by kfc35 was merged Nov 29, 2025 Loading…
Add register_system_cached to DeferredWorld. A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21972 by coolcatcoder was closed Nov 30, 2025 Loading…
Remove double space C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21970 by ickshonpe was merged Nov 28, 2025 Loading…
Fix bevy_math when no alloc is available A-Math Fundamental domain-agnostic mathematical operations O-Embedded Weird hardware and no_std platforms P-Compile-Failure A failure to compile Bevy apps S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21969 by NiseVoid was merged Nov 30, 2025 Loading…
Use Tools used to debug Bevy applications. C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
on_timer() for update_text() in the fps_overlay A-Dev-Tools #21965 by Breakdown-Dog was merged Nov 28, 2025 Loading…
Preallocate more things A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21964 by ItsDoot was merged Nov 29, 2025 Loading…
Update hashbrown to 0.16.1 C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy
#21963 by Breakdown-Dog was merged Nov 28, 2025 Loading…
Make items public that are necessary to add custom prepasses in application code. A-Rendering Drawing game state to the screen S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21962 by pcwalton was merged Nov 28, 2025 Loading…
Don't render meshes that have prepass disabled to the prepass, even if they have shadows enabled. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
buffer_dimensions simplification A-Text #21957 by ickshonpe was merged Nov 28, 2025 Loading…
Remove unused Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
num_workgroups from game_of_life shader A-Rendering #21944 by shunkie was merged Nov 26, 2025 Loading…
Reduce the flakiness of asset processing tests. A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21943 by andriyDev was merged Nov 26, 2025 Loading…
Solari: Fix energy loss from rgb9e5 light tile packing A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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