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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
| merged fix from #10958 |
`EFUNC(common,hasItem))` doesn't update immediately near mission start
| It's finally ready for review. Not sure what to think about |
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Corpse cleanup on respawn should generally take a while. For missions fast-paced enough to warrant cleaning up corpses that fast, we really wouldn't want explosives to still be tied to the player after respawn IMO. |
100% agree. Zeuses will cleanup useless corpses, though. |
Yeah, having to defuse and rearm the explosives would be the best option so far. |
When merged this pull request will:
ace_explosives_fnc_detonateExplosiveAll, as it's just aforEachloop and isn't API.ace_explosives_fnc_dialingPhone, as it's only used in 1 instance, is relatively short and isn't API.ace_explosives_defuseStartand adding missing documentation forace_explosives_defuseandace_explosives_explodeOnDefuse.IMPORTANT
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