Starred repositories
Run OpenClaw more securely inside NVIDIA OpenShell with managed inference
A Simple and Universal Swarm Intelligence Engine, Predicting Anything. 简洁通用的群体智能引擎,预测万物
OmX - Oh My codeX: Your codex is not alone. Add hooks, agent teams, HUDs, and so much more.
45 tips for getting the most out of Claude Code, from basics to advanced - includes a custom status line script, cutting the system prompt in half, using Gemini CLI as Claude Code's minion, and Cla…
Ultimate Hacking Keyboard configurator
Chief Wiggum turns Kanban tasks and GitHub issues into production-ready pull requests. Be the 1000x engineer and ship 200+ features per day.
Teams-first Multi-agent orchestration for Claude Code
omo; the best agent harness - previously oh-my-opencode
A Claude Code plugin that automatically captures everything Claude does during your coding sessions, compresses it with AI (using Claude's agent-sdk), and injects relevant context back into future …
"AI-Trader: Can AI Beat the Market?" Live Trading Bench: https://ai4trade.ai Tech Report Link: https://arxiv.org/abs/2512.10971
Lightweight coding agent that runs in your terminal
Playing around "Less Slow" coding practices in C++ 20, C, CUDA, PTX, & Assembly, from numerics & SIMD to coroutines, ranges, exception handling, networking and user-space IO
Cyberpunk-inspired web UI made easy. Get augmented.
Frequently asked questions about Entity Component Systems
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Making an Ace Combat-Style flight shooting game (only one mission) with Unity.
A collection of learning resources for curious software engineers
A simple and powerful entity component system (ECS) written in C++17
KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Plugin that adds asset option to export asset thumbnail to texture on right click. Path to save is configurable in project settings
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
Tools for profiling and visualizing C++ build times.
