Reference
music.playSoundEffect(sounds.animalsCatPurr); sensors.color(null); motors.stopAll(); brick.showMood(moods.sleeping); Advanced
console.log(""); control.runInParallel(function(){}); music.playSoundEffect(sounds.animalsCatPurr); sensors.color(null); motors.stopAll(); brick.showMood(moods.sleeping); console.log(""); control.runInParallel(function(){});