So I'm having trouble doing this, and I've found a way to subtract one filled cylinder from another to create it this way, but the thing is, I want to put more objects inside the hollow cylinder, but I'm not sure how to do this without subtracting the entire inside of the cylinder, including what I want to be kept inside of it. Also, I'd be open to using the Tube 3D graphic, if there's a way to make that have some thickness. If it helps, or as a starting point, here's my code so far (that doesn't work, but shows what I'm trying to create in separate pieces):
cyl1 = Cylinder[{{0, 5, 5}, {10, 5, 5}}, 3]; cyl2 = Cylinder[{{0, 5, 5}, {10, 5, 5}}, 4]; cyl = Graphics3D[{cub2, cub1 }] DiscretizeRegion[ RegionDifference[cyl2, cyl1]]; oth = Graphics3D[{Cuboid[{9, 4, 4}, {9.2, 6, 6}], Cuboid[{9, 4.8, 6}, {9.2, 5.2, 8}], {AbsoluteThickness[5], Line[{{8, 4, 2.2}, {8, 4, 7.8}}], Line[{{8, 6, 2.2}, {8, 6, 7.8}}], Line[{{8, 3, 2.8}, {8, 3, 7.2}}], Line[{{8, 7, 2.8}, {8, 7, 7.2}}], Line[{{8, 5, 2}, {8, 5, 8}}]}}]; Show[cyl, oth] 