Build a House

Let’s build a house! The builder gets busy in this example.
Try the code:
let roofLayers = 0 player.onChat("house", function (width, height) { builder.teleportTo(pos(0, -1, -5)) for (let i = 0; i <= height - 1; i++) { builder.move(UP, 1) builder.mark() for (let j = 0; j <= 3; j++) { builder.move(FORWARD, width - 1) builder.turn(TurnDirection.Left) } builder.tracePath(STONE) } builder.shift(-1, 1, -1) if (width % 2 == 0) { roofLayers = width / 2 - 1 } else { roofLayers = width / 2 } for (let layer = 0; layer <= roofLayers + 1; layer++) { builder.mark() for (let k = 0; k <= 3; k++) { builder.move(FORWARD, width + 1 - layer * 2) builder.turn(TurnDirection.Left) } builder.tracePath(PLANKS_OAK) builder.shift(1, 1, 1) } builder.move(DOWN, roofLayers + height + 2) builder.mark() builder.move(FORWARD, width / 2 + 1) builder.move(UP, 1) builder.fill(AIR) builder.shift(width * -1 + 1, 0, width / 2 - 1) builder.place(GLASS) builder.move(RIGHT, width - 1) builder.place(GLASS) }) builder