Blocks
The blocks that make the world of Minecraft can be manipulated with code: place, fill, clone, replace are all possible with the blocks below.
Types
A block type is represented by a number, composed of its ID value and optional data values. Various helpers like ||blocks:block|| or ||blocks:blockWithData|| are there to help you craft the block you want.
Reference
blocks.place(GRASS, pos(0, 0, 0)); blocks.fill( GRASS, pos(0, 0, 0), pos(0, 0, 0), FillOperation.Replace ); blocks.onBlockPlaced(GRASS, () => { }); blocks.onBlockBroken(GRASS, () => { }); blocks.testForBlock(GRASS, pos(0, 0, 0)); GRASS; IRON_SHOVEL; Volumes
blocks.print( "HELLO", GRASS, pos(0, 0, 0), WEST ); blocks.replace( GRASS, GRASS, pos(0, 0, 0), pos(0, 0, 0) ); blocks.clone( pos(0, 0, 0), pos(0, 0, 0), pos(0, 0, 0), CloneMask.Replace, CloneMode.Normal ); blocks.cloneFiltered( pos(0, 0, 0), pos(0, 0, 0), pos(0, 0, 0), GRASS, CloneMode.Normal ); Advanced
blocks.blockWithData(GRASS, 0); blocks.blockById(0); blocks.blockByName("stone"); blocks.repeater(WEST, 1); blocks.comparator(WEST, ComparatorMode.Compare); blocks.lever(BLOCK_BOTTOM_EAST_WHEN_OFF);