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Questions tagged [statistics]

Statistics deals with the mathematics of probability-based games. This tag should be used for questions about tabletop game mathematics that relate to mechanics rather than game elements such as skills or attributes, and have relevance to RPGs in particular.

8 votes
1 answer
371 views

I feel like I'm tweaking, cause everything I'm reading in the documentation makes me think I'm doing it right. I'm trying to characterize a roll of 2d6 as a sequence that returns {R, C}, where R is ...
procrastanator's user avatar
7 votes
1 answer
523 views

I've been trying to put together an AnyDice script that calculates the chances of surviving or dying when making Death Saves under the D&D 5e Rules: A Death Saving Throw is a Saving Throw with DC ...
notovny's user avatar
  • 1,357
2 votes
3 answers
819 views

I'm making a crit chart. But I do not want a bell curve distribution like 3d6, nor a flat one like percentile dice. I'm entertaining the thought of a bimodal (just learned that term looking for a ...
Lance's user avatar
  • 29
3 votes
1 answer
187 views

How do I make Anydice output the probabilities for 3d6, 4d6, and 5d6 to contain the following: Any 1 pair Any 2 separate pairs (could be 4 of a kind) Any 1 triple Any 1 triple, and any 1 separate ...
Mike Wagher's user avatar
8 votes
1 answer
994 views

Daggerheart uses Duality Dice. This is usually 2d12 (dice can be changed, so a proper formula will allow for setting die sizes) with one die named Hope and the other named Fear. The higher die is its ...
Mathew Reuther's user avatar
5 votes
1 answer
137 views

During our most recent Trait Vote, the group awarded my character Pennywise (huzzah!). I thankfully didn't need to leverage it for the subsequent Resource Maintenance check; however, I definitely took ...
order's user avatar
  • 7,337
9 votes
1 answer
2k views

It seems like it'd be some kind of recursive 1/6th thing regarding explosives, so slightly less than 5 pool size seems intuitive, but I don't know how the math of infinities works into the equation. (...
order's user avatar
  • 7,337
-1 votes
1 answer
220 views

For a single attack with advantage, I know what the odds are of both rolls being a 1. When it comes to multiple attacks per round I am unclear. At level 20 a fighter gets 4 attacks, or 8 with Action ...
huginn's user avatar
  • 1,250
4 votes
1 answer
324 views

Templates modify a base creature and refer to its statistics. If the base creature is from a playable race, it also does have a maximum life span. Is the maximum age part of the creature's statistics? ...
Nobody the Hobgoblin's user avatar
7 votes
3 answers
961 views

I'm curious about this dice mechanic and am interested in visualizing the value ranges and their associated probabilities, but I'm having difficulty wrapping my head around how exactly to input it ...
ZarHakkar's user avatar
  • 930
3 votes
3 answers
665 views

I asked a question just last night and got a lot of wonderful help, but unfortunately I think I've created a monster of myself because I'm not going down a rabbit hole of 5e ability score generation ...
ryangking's user avatar
  • 193
5 votes
1 answer
697 views

I'm working on an ability score generation mechanic inspired by 13th Age, where you roll dice and assign a letter to each result, then determine scores by pairing the results, adding a static modifier,...
ryangking's user avatar
  • 193
6 votes
1 answer
264 views

I saw this article and in it, there is code for the six expected ability scores you'll get on average if you do d&d's classic 4d6 drop lowest method 6 times to generate 6 ability scores: ...
Under's user avatar
  • 63
12 votes
2 answers
1k views

My sorcerer just hit 5th level, so he needs to consider whether he's going to take Fireball, however, he really likes his Chromatic Orb and branding is important. So I started thinking about if there ...
Pyrotechnical's user avatar
2 votes
1 answer
143 views

I'm working on a GM-less game that encourages you to make things difficult for your own characters, to that end I've developed an "inverted" BitD-style dice pool where more dice=more chance ...
GMasterless's user avatar

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