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I'm using a pre-built library and in order for me to load a texture and display it I have to use this code. I'm looking to load multiple files and store them as a struct in an array so they can be called and displayed. I keep getting this error:

No suitable conversion function from std string to const char * exists

when trying to load in the section below.

for (int i=0; i<CUTSCENE; i++) { stringstream s; int fileNum = i+1; string FirstPart = "Textures/GameVideos/Game ("; string LastPart = ").png"; s << FirstPart << fileNum << LastPart << endl; string fullfileName; s >> fullfileName; cutSceneMain[i]->texture = new Texture2D(); cutSceneMain[i]->texture->Load(fullfileName, false); cutSceneMain[i]->sourceRect = new Rect(0.0f, 0.0f, 700, 700); cutSceneMain[i]->position = new Vector2(0.0f, 0.0f()); } 

1 Answer 1

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The problem is most probably with the way you call Load, a fix is to use fullfileName.c_str():

cutSceneMain[i]->texture->Load(fullfileName.c_str(), false); ^^^^^^^ 

Load requires const char*

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