I have a text file in project with some text data. Using below code I'm showing my data one line at a time when player click on a button (called NEXT).
For some reason what I want to do is make a button called "RANDOM". And when player will click on that a random line from the text file will be shown.
Here is my UnityScript Code:
#pragma strict import UnityEngine; import UnityEngine.UI; var textFile : TextAsset; var dialogLines : String []; var lineNumber : int; var uiText : Text; var canvas : Canvas; function Start () { if (textFile){ dialogLines = (textFile.text.Split("\n"[0])); } } function Update () { if (lineNumber <0){ lineNumber = 0; } var dialog : String = dialogLines[lineNumber]; uiText.text = dialog; } function Next () { var randomLine = Math.floor((Math.random() * dialogLines.length) + 1); //1-10 //if dialogLines is not strictly typed, go ahead and use dialogLines.length instead of 10 return dialogLines[randomLine]; }