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Tooling
0 votes
0 replies
6 views

I am researching whether Unreal Engine can be reliably used for Android-based XR before starting a new project. The documentation is unclear and split between ARCore, OpenXR for Android, and vendor ...
THZ's user avatar
  • 365
0 votes
0 answers
28 views

For two days now, I've been having a rather strange problem. The MonoBehaviour class isn't recognized by VS Code, with the following error: Error while loading [...]: Exception thrown: System....
Alexander's user avatar
-1 votes
0 answers
39 views

Unity provides their PBR lighting function with UniversalFragmentPBR, and UniversalFragmentBlinnPhong, but for me, it doesn't seem to render the light. I have been following a couple of books on ...
LoneRanger17's user avatar
0 votes
0 answers
50 views

I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
Hsy9's user avatar
  • 1
Best practices
0 votes
3 replies
62 views

I am using Firestore and Unity, I want to be able to serialize a Unity class, say Vector2Int so I write a Vector2IntConverter(FirestoreConverter<Vector2Int>). When I upload my DTO, say: [...
guilleatm's user avatar
-7 votes
0 answers
73 views

using UnityEngine; public class PlayerLocomotion : MonoBehaviour { PlayerManager playerManager; AnimatorManager animatorManager; InputManager inputManager; Vector3 ...
Michael's user avatar
-6 votes
0 answers
34 views

So im using Admob AOA, Inter and Reward ads in my Unity game project but the problem is when Interstitial or Rewarded ad is displaying, if i clicked on it to navigate to the ad page and return to the ...
Nam's user avatar
  • 1
-3 votes
0 answers
74 views

How do you handle this typically? My Main Camera is in default position at my players head. My SniperScope Camera is positioned either at the end of the scope lens or at the guns muzzle, which I got ...
dangoqut132's user avatar
1 vote
0 answers
38 views

I am making a clone of the game "Arrow Out." I am not sure if this is even the correct way but I am thinking of using gizmos to check if there is another arrow in the path of the clicked ...
GameDevEnthu's user avatar
Advice
0 votes
2 replies
44 views

I am currently working on AI Behaviour in a Beat-Em-Up game in Unity for my beat-em-up project, I am currently using my own statemachine system (with states that don't inherit from monobehaviour) to ...
Grantlbart's user avatar
0 votes
1 answer
63 views

====== cocoapods-1.16.2 Unity 6000.0.41f1 Firebase 13.4.0 OSX 15.5 ISSUES: Android: not building > Could not resolve all files for configuration ':launcher:debugRuntimeClasspath'. > Could ...
user3623413's user avatar
-1 votes
0 answers
25 views

In my Unity Project when my game runs my world item prefab initiates sprites that don't show on my inventory display only the canvas that can't be seen on screen and it doesn't spawn any collectable ...
Duane Cooper's user avatar
0 votes
0 answers
31 views

I am trying to create an HTTP listener in my game application to be run on Android. I have created this script that receives API requests from the network and do some stuff in the game. using ...
M_G_Shad_Man's user avatar
Advice
1 vote
1 replies
48 views

I'm fiddling around with a 2D side-scroll game using C# in Unity. Basically, I have a method that gets called when I hit an animation trigger on the animator and that method instantiates a GameObject (...
NobleRuckus's user avatar
-1 votes
0 answers
44 views

I have tried for days to troubleshoot but only met with persisting Type Mismatch. I am working on a flappy bird game and i wanted to make the pipes go faster as the score increases so i made a [...
1fabian4's user avatar

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