Foo( /* ... */ )
As used in the shown code this is a constructor call. This is constructing a new object, right there.
Before the new object can be created and its constructor get invoked, the parameters to the constructor must be evaluated. This is how C++ works. There are no alternatives, or workarounds, that end up constructing the object first and only then evaluate its constructor's parameters afterwards.
For this reason it is logically impossible for a lambda, that gets passed as parameter to the constructor, "refer to its own member variable". There is nothing in existence that has "its own member variable" at this point. The object's construction has not began, and you cannot refer to an object or a member of an object that does not exist. The object cannot be constructed until the constructor's parameters get evaluated, first. C++ does not work this way.
You will need to come up with some alternative mechanism for your class. At which point you will discover another fatal design flaw that dooms the shown approach:
int (*funcPtr)(int);
This is a plain function pointer. In order for lambda to reference an object that it's related to, in some form or fashion, it must capture the object (by reference, most likely). However lambdas that capture (by value or reference), cannot be converted to a plain function pointer. Only capture-less lambdas can be converted to a plain pointer.
At the bare minimum this must be a std::function, instead.
And now that it's a std::function, you can capture its object, by reference, in the lambda, and assign it to the std::function.
But this is not all, there is another problem that you must deal with: in order for all of this to work it is no longer possible for the object to be moved or copied in any way. This is because the lambda captured a reference to the original object that was constructed, full stop.
And the fact that the constructed object gets copied or moved does not, in some form or fashion, modify the lambda so it now magically captures the reference to the copy or the moved instance of the original object.
None of these are insurmountable problems, but they will require quite a bit of work to address, in order to have a well-formed C++ program as a result.
auto bar2 = Foo([](int a, Foo* foo) {std::cout << a + foo->aVar;});Fooclass objects' stored value. i.e.bar2.funcPtr(5, bar3) == 5 + bar3->aVaris always true. But I would like to havebar2.funcPtr(5) == 5 + bar2.aVarto be alway true.