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After watching a video of a talk by Bret Victor, I was inspired to write a quick hack that was somewhat similar to a development environment he demonstrated in the talk.

Basically the idea is, one has the app running in one window and whenever one saves a change in a source file the program changes.

This works great for small changes except that I can't change the type of the state in my code without shutting down the app and recompiling.

How can I solve the expression problem and have the data type of my state be able to change without causing a recompile?

P.S. Here's the code. I originally didn't want to post because it was really messy and quickly hacked together, but people wanted it so they can get it.

First the display and the idle module, (this was a quick hack so I didn't figure out how to do them as real modules).

Idle.hs

\state -> do counter <- readIORef state writeIORef state ((counter + 1)`mod`3) postRedisplay Nothing 

Display.hs

\state -> let cube w = do renderPrimitive Quads $ do vertex $ Vertex3 w w w vertex $ Vertex3 w w (-w) vertex $ Vertex3 w (-w) (-w) vertex $ Vertex3 w (-w) w vertex $ Vertex3 w w w vertex $ Vertex3 w w (-w) vertex $ Vertex3 (-w) w (-w) vertex $ Vertex3 (-w) w w vertex $ Vertex3 w w w vertex $ Vertex3 w (-w) w vertex $ Vertex3 (-w) (-w) w vertex $ Vertex3 (-w) w w vertex $ Vertex3 (-w) w w vertex $ Vertex3 (-w) w (-w) vertex $ Vertex3 (-w) (-w) (-w) vertex $ Vertex3 (-w) (-w) w vertex $ Vertex3 w (-w) w vertex $ Vertex3 w (-w) (-w) vertex $ Vertex3 (-w) (-w) (-w) vertex $ Vertex3 (-w) (-w) w vertex $ Vertex3 w w (-w) vertex $ Vertex3 w (-w) (-w) vertex $ Vertex3 (-w) (-w) (-w) vertex $ Vertex3 (-w) w (-w) points :: Integer -> [(GLfloat,GLfloat,GLfloat)] points n' = let n = fromIntegral n' in map (\k -> let t = 2*pi*k/n in (sin(t),cos(t),0.0)) [1..n] in do clear [ ColorBuffer ] counter <- readIORef state mapM_ (\(x,y,z) -> preservingMatrix $ do color $ Color3 ((x+1.0)/2.0) ((y+1.0)/2.0) ((z+1.0)/2.0) translate $ Vector3 x y z cube (0.3::GLfloat) ) $ points (9 + counter) flush 

The main module

module Main where import Control.Monad import Data.Typeable as Typeable import System.IO import Data.IORef import Graphics.Rendering.OpenGL import Graphics.UI.GLUT import Language.Haskell.Interpreter main :: IO () main = do (_, _) <- getArgsAndInitialize createWindow "Hello World" action <- newIORef $ do clear [ ColorBuffer ] flush let imports = ["Prelude", "Data.IORef", "Graphics.Rendering.OpenGL", "Graphics.UI.GLUT"] let modules = ["State"] runFile (undefined :: IORef Integer -> IO ()) "Display.hs" imports $ \displayCode -> runFile (undefined :: IORef Integer -> IO ()) "Idle.hs" imports $ \idleCode -> do state <- newIORef 12 displayCallback $= display displayCode state idleCallback $= Just (idle displayCode idleCode state) mainLoop display displayCode state = do f <- execute displayCode f state idle displayCode idleCode state = do update displayCode update idleCode f <- execute idleCode f state instance Eq GhcError where GhcError s == GhcError t = s == t instance Eq InterpreterError where UnknownError s == UnknownError t = s == t WontCompile s == WontCompile t = s == t NotAllowed s == NotAllowed t = s == t GhcException s == GhcException t = s == t data V a = V { update :: IO (), execute :: IO a } runFile :: Typeable a => a -> String -> [String] -> (V a -> IO ()) -> IO () runFile theType file imports f = do currentError <- newIORef Nothing currentAction <- newIORef Nothing let v = V { update = do fileContents <- readFile file result <- runInterpreter $ do setImports imports interpret fileContents theType oldError <- readIORef currentError case result of Right newAction -> do when (oldError /= Nothing) $ do writeIORef currentError Nothing putStrLn (file ++ " Ok!") writeIORef currentAction (Just newAction) Left newError -> do when ((Just newError) /= oldError) $ do writeIORef currentError (Just newError) print newError , execute = do action <- readIORef currentAction case action of Nothing -> do err <- readIORef currentError return (error (show err)) Just act -> return act } update v f v 
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    +1 for acting on Bret Victor's talk. It would be great if you could post your code somewhere. I think a statically typechecked language is not very well suitable for an environment like this. If you insist on static types, then the runtime (the debugging development runtime at least) should throw away static types and work with dynamic types. I'm not sure a runtime like this exists for Haskell. Commented Feb 25, 2012 at 19:31
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    @user990666 could you post the link to the talk? Commented Feb 25, 2012 at 20:10
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    @Matt Fenwick vimeo.com/36579366 Commented Feb 25, 2012 at 20:51
  • The code doesn't quite work... there's a syntax error at least at line 28 of main.hs. But the idea is more or less clear. Commented Feb 26, 2012 at 6:01
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    can't watch the video at the moment, but could you possibly use a State type of Dynamic and would that solve your issue? Commented Feb 27, 2012 at 16:42

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I'm pretty sure it is impossible in GHC. When Haskell is compiled, the higher level language is desugared into Core, which is also typed. GHC will not initiate the transformation into Core until the program has been typed checked. There's a reason for this, too: as the program type checks it simultaneously proves itself. As jberryman noted, the only work around would be to have a flexible type for State which would allow polymorphism, so a type change might not register as one.

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