10 questions from the last 7 days
0 votes
0 answers
70 views
VS Code doesn't Recognize Unity Classes
For two days now, I've been having a rather strange problem. The MonoBehaviour class isn't recognized by VS Code, with the following error: Error while loading [...]: Exception thrown: System....
1 vote
0 answers
53 views
nea game doesn't allow me to present and click on sprites
I'm creating a game for my nea and I have tried multiple times to make me as a user of the game to press on documents that my character presents, and to be able to interact with it. I have checked ...
0 votes
0 answers
54 views
Mobile game Test version is not visible on any android device. ( Unity- Android)
I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
-6 votes
0 answers
57 views
Understanding CPU vs GPU Time Distribution in Unity [closed]
I'm trying to check whether my understanding of how Unity distributes work across the CPU and GPU is correct. Below is the simplified model I'm working with: The CPU runs gameplay scripts, prepares ...
-1 votes
0 answers
44 views
HLSL URP 17.0 PBR functions do not render light
Unity provides their PBR lighting function with UniversalFragmentPBR, and UniversalFragmentBlinnPhong, but for me, it doesn't seem to render the light. I have been following a couple of books on ...
0 votes
0 answers
38 views
Pause menu not appearing when pressing ESC
I'm trying to do a pause menu that opens when you press Esc but it isn't working, I don't know why. The pause menu object has been asigned to Pausemenu using UnityEngine; using UnityEngine....
-3 votes
0 answers
43 views
unity error CS0117: 'TcpListener' does not contain a definition for 'Queue' [closed]
Library\PackageCache\[email protected]\Editor\Messaging\Messenger.cs(164,30): error CS0117: 'TcpListener' does not contain a definition for 'Queue' How do i fix this?
Best practices
1 vote
2 replies
32 views
Finite State Machine for different enemies
I’d like to ask about best practices for using a finite state machine to handle different enemy behaviors. I already created a state machine for my basic enemies with the following behavior: ...
0 votes
0 answers
19 views
Can't select a TextMeshPro Input Field on ChromeOS builds
I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
Tooling
0 votes
0 replies
22 views
Does Unreal Engine support Android XR, and what is the correct setup to use it?
I am researching whether Unreal Engine can be reliably used for Android-based XR before starting a new project. The documentation is unclear and split between ARCore, OpenXR for Android, and vendor ...