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0 votes
0 answers
70 views

For two days now, I've been having a rather strange problem. The MonoBehaviour class isn't recognized by VS Code, with the following error: Error while loading [...]: Exception thrown: System....
Alexander's user avatar
1 vote
0 answers
53 views

I'm creating a game for my nea and I have tried multiple times to make me as a user of the game to press on documents that my character presents, and to be able to interact with it. I have checked ...
Adelija Zaveckaja's user avatar
0 votes
0 answers
54 views

I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store ...
Hsy9's user avatar
  • 1
-6 votes
0 answers
57 views

I'm trying to check whether my understanding of how Unity distributes work across the CPU and GPU is correct. Below is the simplified model I'm working with: The CPU runs gameplay scripts, prepares ...
Nux's user avatar
  • 469
-1 votes
0 answers
44 views

Unity provides their PBR lighting function with UniversalFragmentPBR, and UniversalFragmentBlinnPhong, but for me, it doesn't seem to render the light. I have been following a couple of books on ...
LoneRanger17's user avatar
0 votes
0 answers
38 views

I'm trying to do a pause menu that opens when you press Esc but it isn't working, I don't know why. The pause menu object has been asigned to Pausemenu using UnityEngine; using UnityEngine....
boomerpool grediaga's user avatar
-3 votes
0 answers
43 views

Library\PackageCache\[email protected]\Editor\Messaging\Messenger.cs(164,30): error CS0117: 'TcpListener' does not contain a definition for 'Queue' How do i fix this?
Sreeya Jonnalagadda's user avatar
Best practices
1 vote
2 replies
32 views

I’d like to ask about best practices for using a finite state machine to handle different enemy behaviors. I already created a state machine for my basic enemies with the following behavior: ...
TryingToImprove's user avatar
0 votes
0 answers
19 views

I have a TextMeshPro Input Field component that works fine in the editor. However, when building to a Chromebook, if I select it, it immediately deselects itself and I am not able to type in it (at ...
nullFoo's user avatar
  • 71
Tooling
0 votes
0 replies
22 views

I am researching whether Unreal Engine can be reliably used for Android-based XR before starting a new project. The documentation is unclear and split between ARCore, OpenXR for Android, and vendor ...
THZ's user avatar
  • 365