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I made a low poly model to play around with but his face has this weird clipping/reflection on it, how do I fix this? My friend had suggested turning down the specular but nothing happened, I tried hiding all the light sources and objects to see if it would fix it but didn't work.

When I move his limbs around the clipping shifts, could I have messed up during UV unwrapping perhaps?

He looks normal in the material preview, I'm so confused.

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  • $\begingroup$ Hello could you please pack your images (File > External Data > Pack Resources) and share your file? Use blend-exchange.com (read the instructions) or another platform like workupload $\endgroup$ Commented Jun 24 at 7:52

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