I made a low poly model to play around with but his face has this weird clipping/reflection on it, how do I fix this? My friend had suggested turning down the specular but nothing happened, I tried hiding all the light sources and objects to see if it would fix it but didn't work.
When I move his limbs around the clipping shifts, could I have messed up during UV unwrapping perhaps?
He looks normal in the material preview, I'm so confused.



