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Questions tagged [reflection]

3 votes
1 answer
137 views

I'm trying to keep the reflection (circled in green) visible but I don't want the source object (circled in red) to appear in the render. I first tried Gordon's answer in How to hide object in Render, ...
Megan Love's user avatar
  • 1,168
0 votes
0 answers
14 views

I am trying to recreate this reflection in a reflection effect in eevee but i havant found a way to get reflections to in other reflections. cycles render eevee render
Travis Stroup's user avatar
3 votes
1 answer
271 views

I'm making glass material for a wristwatch. I've attached an exaggerated test file. The glass is basically a cylinder, with a solidify modifier. It works fine but on certain angles, I see double ...
Vikas's user avatar
  • 302
0 votes
0 answers
64 views

I created a simple scene in Blender 4.5 using EEVEE, but I can’t get the mirror to reflect the sphere correctly. The sphere and mirror have the same material (metallic=1 and Roughness=0). The sphere ...
Larry's user avatar
  • 197
0 votes
0 answers
21 views

i'm working on a project but i get a strange issue with the 3d model. For some reason, "reflexion" flip on some faces as soon as I put alpha lower than 1.0. I tried to delete the face then ...
Natwork's user avatar
1 vote
1 answer
53 views

Here's a simple scene with Nishita Sky, the reflections on glossy materials are image planes. Can this be done by mixing Nishita Sky as the main light source with any source of reflections in the ...
sto96's user avatar
  • 31
0 votes
0 answers
21 views

I made a low poly model to play around with but his face has this weird clipping/reflection on it, how do I fix this? My friend had suggested turning down the specular but nothing happened, I tried ...
Melona's user avatar
  • 1
2 votes
1 answer
62 views

I'm rendering a scene with space ships orbiting a planet. I want the light from the planet to reflect on the space ships but I don't want the light from the space ships to affect the planet. I have ...
Jeremy Malick's user avatar
1 vote
0 answers
49 views

As you can see everything looks fine in Previews but not in Render. I'm using 4.3 and I can't share the file since it's a special project. All the solutions online are answers like "Check if you ...
Ali Samet Şen's user avatar
0 votes
1 answer
28 views

I'm working on a shader for a sphere that mimics the look of a glass ball. I want to keep the reflections of the surrounding environment, but I’d like the rest of the sphere to be fully transparent ...
Jade Lien's user avatar
0 votes
0 answers
35 views

I'm trying to create a black hole effect using a sphere with a refractive shader that bends the noise texture on a background plane. However, I can't seem to hide the edge of the sphere—it's still ...
Jade Lien's user avatar
0 votes
1 answer
74 views

I have run into a strange issue halting my progress which I can't seem to fix no matter what I try or do. I'm encountering an artifact when using a shadow catcher with a reflective material in Cycles (...
Yannik's user avatar
  • 1
0 votes
0 answers
26 views

I am currently following MediaWay's tutorial on youtube, on making a cloth reveal animation. But for the car I used one from traffiq library. so far it was looking good on viewport's rendered view. ...
ryan pramuditya's user avatar
1 vote
1 answer
25 views

quick blender question, I am just rendering the final earring image, and it seems there’s ridges when it reflects the bg, somethings I’ve tried is changing the BG to equilateral/mirror ball, auto ...
Cate Melenchuk's user avatar
1 vote
0 answers
37 views

I am having issues with some unwanted reflections occuring in my glass bottle renders. To sum up my scene, I have: A glass bottle with a solidify modifier for some thickness and a material of IOR 1....
Glooc's user avatar
  • 35

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