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I'm using Blender 4.5.1. I have a scene file in which a character is included as a linked asset from a library. I need to change the object hierarchy of the character asset file to fix a mistake I made before linking it to the scene. How can I do so safely?

Just making these changes to the asset then reopening the scene causes the asset objects to be marked .001 with position, pose data and other overrides removed. The original objects (not .001) appear in the Unused Data outliner, but grayed out and unable to be removed. Reverting the changes to the asset file object hierarchy and reopening the scene file again will fix the scene file, but the asset file is no longer fixed.

Is there some way to tell Blender to just accept the new hierarchy as corresponding to the same objects in the old hierarchy? I'm not adding or removing objects, just rearranging them.

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