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Questions tagged [asset]

Use the asset tag for questions related to creating, managing, and using assets in Blender. This includes making reusable materials, brushes, poses, node groups, and other assets, as well as working with Blender’s Asset System introduced in Blender 3.0.

0 votes
0 answers
35 views

I’m trying to build an asset library in Blender that contains collections, some of these collections include multiple objects with Geometry Nodes setups. When I mark the entire collection as an Asset, ...
Sicarius1's user avatar
2 votes
1 answer
63 views

When I import an asset from BlenderKit—just adding any item to my scene—and then make edits to it, sometimes I realize that I want the original, unmodified version again. However, if I try to import ...
Megan Love's user avatar
  • 1,178
1 vote
1 answer
93 views

I have made a geometry node tree that should make parameterised tubes. It seems to work in the file I made it in. Using Blender 3.6.9, which is a constraint I have to accept. I want it to be an asset ...
reallydismayed's user avatar
1 vote
2 answers
56 views

I am creating an operator that should create a custom brush if it does not exist, or activate it if it exists. The code below mostly work, but I am facing difficulties to activate the brush, the ...
Alexis.Rolland's user avatar
0 votes
0 answers
36 views

I'm using Blender 4.5.1. I have a scene file in which a character is included as a linked asset from a library. I need to change the object hierarchy of the character asset file to fix a mistake I ...
user5104897's user avatar
2 votes
1 answer
61 views

In Blender 4.4.3, I've created a custom brush asset that I saved to the global user asset library (which I really love). With that said, for my brush, I have several colors that it comes in. I also ...
Codesmith's user avatar
  • 401
0 votes
0 answers
50 views

I have a file with some sculpt brushes saved as an Asset library, originally from ZenShaders brush library. And there are these annoying tabs in the Sculpt mode. Judging by the mouse-over hint, they ...
BuzzKirill's user avatar
0 votes
1 answer
50 views

I have an object in a file with tons of collections, links, parenting etc.. which i don't fully understand. I wanted to make an object that I had made in there, an asset in my asset library. Which I ...
upstream's user avatar
  • 705
0 votes
0 answers
31 views

I am linking assets from another blend file into my project through python code ... And since I want them to be editable from my project, I am trying to make it a library override, so that the linked ...
Atul Nanal's user avatar
1 vote
0 answers
50 views

Youtuber Chuck_CG has some beautiful assets that he gives out for free. I've downloaded some of them, and they come in a Blender file as a collection. I've taken that file and put it in the file path ...
BCash's user avatar
  • 11
0 votes
0 answers
24 views

My brush asset is working mostly as intended, but instead of coming out rectangular like the texture image provided, the corners are rounded off. Stroke is changed to anchored, falloff to constant, ...
Phaidrin's user avatar
0 votes
0 answers
37 views

As of Blender 4.4 the properties paint.brush and paint.eraser_brush turned into read-only. So we can't change the active brush ...
Matheus Fernando's user avatar
1 vote
0 answers
18 views

I'm writing a Blender extension that lets users place game objects on a racing track. For this I utilized Blender's pretty nice asset functionality. For assets created from a Mesh, I get a "3D ...
Ray's user avatar
  • 892
0 votes
0 answers
54 views

I have a lighting setup that I want to repeat via the Asset Browser, in other projects. I can add my lights as assets but when I load those assets into other projects they just come in as light ...
Glen Candle's user avatar
  • 2,012
0 votes
1 answer
28 views

I'm writing a script to export assets with custom previews. The script works perfectly for objects, but collections show no previews. The preview data appears to be missing in collection assets. ...
Dian's user avatar
  • 1

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