Questions tagged [library-overrides]
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42 questions
0 votes
1 answer
19 views
How can I make a material unique per linked asset?
I have an asset with a material applied. The asset is linked to another scene multiple times. The material has a driver to use a source texture based on a slider, and I want to control it per asset. ...
0 votes
0 answers
36 views
How can I change the object hierarchy of a linked asset?
I'm using Blender 4.5.1. I have a scene file in which a character is included as a linked asset from a library. I need to change the object hierarchy of the character asset file to fix a mistake I ...
1 vote
1 answer
33 views
Keep Material of Linked Library
Is it possible to assign a material to an object that is linked from a library, which is in my main file and not lose it? i seem to be able to assign materials from my mine file to the linked objects ...
0 votes
0 answers
63 views
How can I make library overrides for material node inputs persist when reopening the file?
I'm using Blender 4.5.1. My characters (mesh, armature, materials, etc) are stored as library assets, and I import them into my scene file as assets. This works perfectly except for materials. Library ...
0 votes
1 answer
29 views
Materials breaks on linked objects after rotation?
I've noticed that lighting behaves differently on linked objects depending on their rotation. The most obvious issue appears with the Fresnel node, but it's not the only effect that breaks after ...
0 votes
0 answers
38 views
Overriding materials of objects inside imported collections
Some context: I have a custom addon that renders additional passes like a height gradient for example: the addon modifies the object's material and when the render is finished, restores the original ...
0 votes
0 answers
75 views
NLA Editor & Library Override project organisation issues
Please help me understand how to organize work with NLA Editor if the character is loaded using “Library Override” method and its original file continues to be actively edited. We faced regular loss ...
2 votes
1 answer
77 views
Data loss rigging a linked model
My file structure is like this: ...
0 votes
0 answers
22 views
Non-destructive weight maps and shading per faces
I’m trying to create a non-destructive pipeline (using Link and Library Override), but I’ve encountered two issues. The first issue occurs when referencing from modeling to rigging. Using the .blend ...
1 vote
1 answer
87 views
Linked scene in same blend file - how to make an object local to scene?
I haven't been able to find any decisive solutions to this issue. In Blender 4.4, if I create a new scene in my file using Linked Copy, there doesn't seem to be any mechanism at all that will make an ...
0 votes
0 answers
30 views
Using drivers in a library asset linked collection
I have a collection of several models in my library asset, with one that has a texture color with a "hue" custom attribute. I want to use this collection in different files but I can't ...
1 vote
1 answer
202 views
linked character rig to different scene keeping rig and animation indipendent
I am creating a short animation, and I am stuck trying to set up different scenes with the same linked character. What I need is to animate a different pose and movement in each Blender scene while ...
0 votes
0 answers
122 views
Apply library override values to the source
I would like to link a scene, or collection, from one blender file to another, but with the possibility to edit its content in the new blender file (only move object positions) and then transfer these ...
0 votes
1 answer
77 views
How to get an object from library override collection for local use?
Imagine you have a setup like this: Let say I want to have a local copy of one camera. How it supposed to do? If I duplicate camera, it stays inside library override: Is there a one-button solution ...
2 votes
1 answer
105 views
Why don't API-defined properties automatically get overrides on edit?
After linking an asset and making a library override, built-in properties (like parent) and Custom Properties (when "Library Overridable" has been checked)...