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Questions tagged [library-overrides]

0 votes
1 answer
19 views

I have an asset with a material applied. The asset is linked to another scene multiple times. The material has a driver to use a source texture based on a slider, and I want to control it per asset. ...
tomas mikulak's user avatar
0 votes
0 answers
36 views

I'm using Blender 4.5.1. I have a scene file in which a character is included as a linked asset from a library. I need to change the object hierarchy of the character asset file to fix a mistake I ...
user5104897's user avatar
1 vote
1 answer
33 views

Is it possible to assign a material to an object that is linked from a library, which is in my main file and not lose it? i seem to be able to assign materials from my mine file to the linked objects ...
Conifer's user avatar
  • 443
0 votes
0 answers
63 views

I'm using Blender 4.5.1. My characters (mesh, armature, materials, etc) are stored as library assets, and I import them into my scene file as assets. This works perfectly except for materials. Library ...
user5104897's user avatar
0 votes
1 answer
29 views

I've noticed that lighting behaves differently on linked objects depending on their rotation. The most obvious issue appears with the Fresnel node, but it's not the only effect that breaks after ...
3DBear's user avatar
  • 961
0 votes
0 answers
38 views

Some context: I have a custom addon that renders additional passes like a height gradient for example: the addon modifies the object's material and when the render is finished, restores the original ...
Sergey Kritskiy's user avatar
0 votes
0 answers
75 views

Please help me understand how to organize work with NLA Editor if the character is loaded using “Library Override” method and its original file continues to be actively edited. We faced regular loss ...
Andrew's user avatar
  • 11
2 votes
1 answer
77 views

My file structure is like this: ...
Qian2501's user avatar
0 votes
0 answers
22 views

I’m trying to create a non-destructive pipeline (using Link and Library Override), but I’ve encountered two issues. The first issue occurs when referencing from modeling to rigging. Using the .blend ...
Mario Martín's user avatar
1 vote
1 answer
87 views

I haven't been able to find any decisive solutions to this issue. In Blender 4.4, if I create a new scene in my file using Linked Copy, there doesn't seem to be any mechanism at all that will make an ...
swingsoneto's user avatar
0 votes
0 answers
30 views

I have a collection of several models in my library asset, with one that has a texture color with a "hue" custom attribute. I want to use this collection in different files but I can't ...
16ar's user avatar
  • 79
1 vote
1 answer
202 views

I am creating a short animation, and I am stuck trying to set up different scenes with the same linked character. What I need is to animate a different pose and movement in each Blender scene while ...
Rccrici's user avatar
  • 23
0 votes
0 answers
122 views

I would like to link a scene, or collection, from one blender file to another, but with the possibility to edit its content in the new blender file (only move object positions) and then transfer these ...
Louis Miles's user avatar
0 votes
1 answer
77 views

Imagine you have a setup like this: Let say I want to have a local copy of one camera. How it supposed to do? If I duplicate camera, it stays inside library override: Is there a one-button solution ...
Crantisz's user avatar
  • 38.4k
2 votes
1 answer
105 views

After linking an asset and making a library override, built-in properties (like parent) and Custom Properties (when "Library Overridable" has been checked)...
abatea's user avatar
  • 31

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