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Questions tagged [pose-mode]

Pose Mode is a an editing mode specific to the armature object type, used for positioning, or 'posing' the bones in an armature. This tag should be used for questions about editing armatures in Pose Mode.

0 votes
0 answers
19 views

I'm new to posing, so I can't understand what's happening. When I try to make the model's pose higher, the head bone turns orange and everything seems to be stuck on it. I'm currently using auto IK, ...
3 votes
1 answer
135 views

I'm following a tutorial that requires I create a pose asset. I have the Pose Library addon enabled. I arrange bones in Pose Mode, then I'm supposed to select the "Asset" dropdown menu in ...
gymreading's user avatar
4 votes
1 answer
402 views

I've set up a bendy bone between two handles. it looks fine in rest position: but as soon as I try to pose the top handle, even just moving it a little bit, it gets twisted: (Blender 3.6)
Timothy Stephens's user avatar
1 vote
1 answer
13 views

I have a file with an armature and many created poses in the file. Previously I could select the armature, right-click the pose asset, choose Apply Pose and have it work. Something changed, and now ...
Phrogz's user avatar
  • 977
2 votes
1 answer
145 views

so long story short, i've been making a character model for my OC in blender over the past weekend (this is the first model like this i've attempted to make, by the way) and everything has gone pretty ...
tako's user avatar
  • 23
1 vote
0 answers
49 views

I'm animating my own project right now and have multiple camera rigs and armatures. Since I can only animate the Armatures I selected in Object Mode before switching to Pose Mode, it would help a lot, ...
Niclas W.'s user avatar
1 vote
1 answer
45 views

Hello! I'm new to Blender and I am using an asset from online. I'm trying to select Pose Mode, and I believe I have my Armature selected on the right, but Pose Mode is not showing up on the bottom ...
kuipercat's user avatar
1 vote
0 answers
37 views

After the asset is created and put into the catalog I assigned it to (if any) I can't move it to a different catalog. Normally when I create a pose asset I will save the asset to the current file ...
Elliot Armstrong's user avatar
1 vote
2 answers
40 views

yesterday everything worked fine, but now everytime i regenerate the rig this happens, and after weight painting the mesh deforms incorrectly. I even tried deleting these ones and replacing them with ...
Adantir 21's user avatar
0 votes
0 answers
23 views

Now I've been learning to use cameras Rigs (in the latest version 4.5.1), such as Dolly and Crane. And I'm practicing on this 3D World that I downloaded. And what's happening is that these rigs have ...
Isla Garcia's user avatar
0 votes
0 answers
49 views

I have a problem with animations from mixamo in blender. When I import and bake those animations, only first animation is working and other looks like bad copy of first animation. They look like one ...
Tommy Facemaker's user avatar
2 votes
1 answer
38 views

i am making an fps animation of the player turning a valve, and i want to make it cycling animation. I want to paste the first positions of the hands again so i have the same position for cycle, but ...
Zamitor's user avatar
  • 33
2 votes
1 answer
45 views

I'm trying to create pose assets for a rigged hand, I am able to pose the bones and create frames for animations but I am unable to set the current pose of the bones from the saved pose assets. When ...
Jalal Ehsani's user avatar
1 vote
1 answer
74 views

This is the file. I’m making a model from scratch following a YouTube tutorial, however no matter what I do, the bones have no effect on the mesh in pose mode whatsoever. I’ve parented the mesh and ...
Artemis's user avatar
  • 11
0 votes
0 answers
33 views

I have a strange artefact issue while i am in pose mode. I am using a character created with MPFB add on, but using the rigify supplied with blender. as can be seen from the pic, when i move the head, ...
LastOrders67's user avatar

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