Questions tagged [reflection]
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46 questions
0 votes
0 answers
37 views
SSR not reflecting when rendering
I am trying to implement SSR using DDA but the output result seems to not product any reflections or reflect the scene. I feel the code is correct from my knowledge of graphics at the moment and ...
0 votes
1 answer
187 views
How does ray tracing handle the calculation of reflections and shadows in the presence of multiple translucent objects?
Raytracing can handle the interaction between light and multiple translucent objects in a scene by using global illumination and raytracing with volumetric effects to calculate the color of the object ...
1 vote
0 answers
69 views
BlinnPhong sphere edges look worse than Phong. Am I doing it wrong? (code and pictures included)
First of all, I am completely new to this so please excuse me if this is a dumb question. I am following the book Real-Time 3D Rendering with DirectX and HLSL, for now implementing shaders in Nvidia ...
2 votes
0 answers
172 views
Fresnel and light reflection/refraction
I keep reading about fresnel and there is one thing I don't fully understand. My understanding : Here is my understanding so far, so please correct me where I am wrong. Fresnel is related to ior (eta)...
1 vote
0 answers
340 views
Normal mapping should affect specular reflections?
I'm asking this question on behalf of a friend so can't provide any images for now. The problem is to simulate a car paint material with some flakes or graininess in it. This is first done in blender ...
0 votes
1 answer
98 views
Realistic chainmail reflections for videogames
If I were to create a chainmail that has realistic reflections, where would I start learning about what mechanisms to use? Normal cloth seems too simple, and the reflections look bad (they have to be ...
2 votes
1 answer
230 views
Controlling "zoom" and "position" of a cubemap in shaders
I am trying to mimic reflections in image composition using shaders. I have gotten this far: In this image the floor is "reflecting" the back wall, however the reflection is uncanny because the scale ...
0 votes
1 answer
580 views
Which technique should be used for rendering under water images, Ray tracing or Radiosity?
Rendering is the process of computing a three-dimensional geometric description of a scene into a two-dimensional image representation that looks real. Ray-tracing and Radiosity are two of the most ...