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Questions tagged [importance-sampling]

2 votes
0 answers
57 views

I'm looking into sampling different types of lights using RIS, namely spheres and env maps. But I'm wondering if, since all the proposal samples in "regular" RIS come from one proposal ...
badatcode123's user avatar
1 vote
0 answers
117 views

I have a mesh in my scene. That mesh has an emissive texture mapped on it. For my direct lighting integration, I'll need to sample that mesh. I could sample it uniformly and read the emissive texture ...
Tom Clabault's user avatar
1 vote
1 answer
98 views

I'm currently trying some things with transmittance estimators in PBRT and I have implemented the following paper: Unbiased Ray-Marching Transmittance Estimator. This method assumes that two points $x$...
Matthias K.'s user avatar
2 votes
0 answers
352 views

I am implementing the BRDF from the 2017 paper "Production Friendly Microfacet Sheen BRDF". This BRDF is modelled as a coat layer stacked on top of a base specular. In order to do so in an ...
avilapa's user avatar
  • 53
0 votes
1 answer
258 views

My understanding is that path tracers deal with radiance because radiance is constant along a ray. You simply go through and evaluate the light transport equation: $$ L_o(p, \omega_o) = L_e(p,\...
Chris Gnam's user avatar
1 vote
0 answers
245 views

I am studying Monte Carlo Path Tracing from different sources. However, I have some confusion about the sampling part and dare to post here for experts' ...
bim's user avatar
  • 135
1 vote
1 answer
74 views

In a path tracer, if we want to sample a ray direction in scattering medium, we can use phase function sampling, which actually use the direction of the ray before sampling as a sort of anchor to ...
Enigmatisms's user avatar
  • 1,462
1 vote
1 answer
755 views

tl;dr: How do you importance sample the blinn-phong-brdf? Recipe for importance sampling of the phong brdf as far as i understood it (pseudo-code): ...
Berti Krüger's user avatar

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