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Questions tagged [render]

0 votes
2 answers
453 views

If I understood correctly this is the process of rendering an object: Array of 4d vector defining points 3d points(with the fourth component 1) representing object's vertices in object/local space: <...
Bogdan Floareș's user avatar
0 votes
0 answers
100 views

I am wondering how I can use perspective rendering to render a point onto a screen. An image showing perspective rendering: Say I have a 3d point (with x, y, and z coordinates), a point for the camera,...
user avatar
1 vote
1 answer
557 views

Not sure if this is just specific to this article but it says: We learned how to convert points from world to any local coordinate system. If we know the local-to-world matrix, we can multiply the ...
brent's user avatar
  • 113
8 votes
1 answer
2k views

I've got my path tracer working great for a single light, but I'm having trouble coming up with a solution for scenes with multiple lights. My first thought was to just send a ray to each light and ...
Henry Bergin's user avatar
5 votes
1 answer
5k views

I'm a software engineer and although I currently don't work on anything related to computer graphics, I understand how downscaling works, what I don't understand is why most modern games default to ...
UnsafePointer's user avatar
5 votes
2 answers
6k views

I did a quick investigation about the topic but there doesn't seem a decent resource to find related problems without digging into latest CG papers (unlike CS problems you can easily find a Wikipedia ...
concept3d's user avatar
  • 243
12 votes
1 answer
926 views

In traditional rendering, it is typical to do all the calculations with radiometric units, either as full spectral rendering, or component-wise (XYZ, RGB, etc). However, as modern rendering adds more ...
RichieSams's user avatar
  • 3,872