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Questions tagged [spherical-harmonics]

1 vote
1 answer
569 views

I am trying to understand the function computeColorFromSH, which is a part of the differentiable gaussian rasterizer used by the paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering. I ...
accounted4's user avatar
1 vote
0 answers
57 views

Recently I‘m working on a Precomputed GI Project I'm trying to use a technique called AHD, Amibent Highlight Direction, rendering my project; I use Unity and my target platform is Android. First: ...
Jiang Yon's user avatar
0 votes
0 answers
123 views

I want to learn is it good or bad idea. Let's assume video RAM is not a problem. For source texture create a texture of texels: spherical functions. Spherical functions defined by small arrays of ...
Tomilov Anatoliy's user avatar
1 vote
0 answers
82 views

Let's say I have a lighting lobe represented as a ndotl ramp texture, how do I compress it into a zonal harmonic?
user29244's user avatar
  • 121
2 votes
1 answer
169 views

Currently I got interested in implementation of Precomputed Radiance Transfer. I decided that occlusion representation (which is not trivial to compute) would be precomputed as CPU raytracing and ...
mdkdy's user avatar
  • 2,199
21 votes
3 answers
16k views

What are Spherical Harmonics & Light Probes? How useful are they in computer graphics? What exactly do they do? I've heard the word spherical harmonics & Light Probes everywhere, from siggraph ...
Arjan Singh's user avatar
  • 2,501