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0 answers
3 views

Is it worthwhile to use events when there’s only one subscriber?

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Capsule collision sticking in mirrored section of level

1 vote
1 answer
89 views

How does one efficiently render depth in an oblique top-down "2.5D" game?

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18 views

how to implement event system with SDL2?

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1 answer
105 views

Does it make sense to use a compute shader with Dispatch(1,1,1) and Numthreads[1,1,1] to draw a cone?

3 votes
2 answers
1k views

Efficient 2D grid overlay on tiles without each cell being its own GameObject

3 votes
1 answer
133 views

What’s the correct / idiomatic way to pause a game in Unity?

1 vote
1 answer
56 views

Animation can't disable gameobject

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58 views

How to model tic-tac-toe as a Model View Controller Pattern in JavaFX?

5 votes
3 answers
991 views

How do I handle Game Screens in LibGDX?

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1 answer
133 views

How to make enemies spawn off-screen in Godot 4.5?

7 votes
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871 views

How to correctly implement 'layered lighting' with Box2D-Lights

12 votes
1 answer
1k views

Destroying the parent when all children are destroyed

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2 answers
128 views

GameInput::GetCurrentReading error

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