I have a really simple scene that includes only one or two 3D objects, and the rest of it is UI. My target is WebGL so I am taking every chance to optimize thing as much as possible.
The game objects are shown on the UI with a render texture and I have a directional light to make it not dark. I use realtime light because the objects have a simple rotation animation.
My question is: can I maybe bake light on it to make it light from all sides even if it is animating (I don't want any special light effect just make it not dark is enough) and, because it is only one gameobject (or maybe 2 because it has 2 parts), does baking makes any sense?