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Questions tagged [csg]

Constructive Solid Geometry. The practice of intersecting one volume with another and performing logical AND, NAND, OR, XOR operations to determine a resultant volume. It is used as an umbrella term also for CPG, Constructive Planar Geometry, which describes similar operations in 2D.

2 votes
2 answers
296 views

I have a C# script that creates a random 2D array that is a map for a cave system. Sample Map: ...
AndyD273's user avatar
  • 163
0 votes
1 answer
1k views

I've set myself a stupid task, that I didn't solve couple years back, again. I've got few meshes with normals pointing inside. Caves. Like mostly circular rooms and tunnels that should connect them. ...
zORg Alex's user avatar
  • 129
0 votes
0 answers
226 views

I'm working in Unity3D and I want to remove sections from a mesh at runtime similar to the idea of bombs removing sections of walls. In 3D modelling software this is a pretty standard Boolean ...
JLC's user avatar
  • 63
2 votes
0 answers
386 views

I'm trying to create a visual effect where an arbitrary part of the main scene is either clipped out by or cropped to an arbitrary volume. That is to say, I might want to draw just the area of the ...
John Laxson's user avatar
1 vote
2 answers
3k views

I'm looking for image based (screen space) technique to render section cuts through arbitrary (solid) geometry. I found and studied image based CSG (Kirsch 05 / OpenCSG) but I found it to be perhaps a ...
skrat's user avatar
  • 173
55 votes
3 answers
56k views

A few days ago I found something called voxel terrains and I think that they're pretty cool. But I don't know anything generating them. Do you model it in your modeling software or use something like ...
Daniel's user avatar
  • 3,471