Questions tagged [csg]
Constructive Solid Geometry. The practice of intersecting one volume with another and performing logical AND, NAND, OR, XOR operations to determine a resultant volume. It is used as an umbrella term also for CPG, Constructive Planar Geometry, which describes similar operations in 2D.
12 questions
2 votes
2 answers
296 views
Turn a 2D array into a 3D map
I have a C# script that creates a random 2D array that is a map for a cave system. Sample Map: ...
0 votes
1 answer
1k views
Unity Cutting a hole in mesh
I've set myself a stupid task, that I didn't solve couple years back, again. I've got few meshes with normals pointing inside. Caves. Like mostly circular rooms and tunnels that should connect them. ...
0 votes
0 answers
226 views
Hi,Dynamically modifying meshes in Unity3D
I'm working in Unity3D and I want to remove sections from a mesh at runtime similar to the idea of bombs removing sections of walls. In 3D modelling software this is a pretty standard Boolean ...
2 votes
0 answers
386 views
Clipping drawn mesh by arbitrary volume
I'm trying to create a visual effect where an arbitrary part of the main scene is either clipped out by or cropped to an arbitrary volume. That is to say, I might want to draw just the area of the ...
1 vote
2 answers
3k views
Section cut through (solid) geometry
I'm looking for image based (screen space) technique to render section cuts through arbitrary (solid) geometry. I found and studied image based CSG (Kirsch 05 / OpenCSG) but I found it to be perhaps a ...
55 votes
3 answers
56k views
How are voxel terrain engines made?
A few days ago I found something called voxel terrains and I think that they're pretty cool. But I don't know anything generating them. Do you model it in your modeling software or use something like ...