Questions tagged [css]
CSS stands for Cascading Style Sheets and it is almost use for styling XML (Extensible Markup Language) and HTML (Hyper Text Markup Language) documents like fonts, layouts and colors.
29 questions
0 votes
1 answer
72 views
Gap showing between canvas element and div container
I am fleshing out a small desktop game that will be HTML5-based. Grid zone 3 uses one canvas element, and that is placed correctly without any visible gaps between the edge of the canvas and the ...
0 votes
0 answers
97 views
How to add an HTML + CSS overlay to a DirectX app?
I'm looking for a way to render html and css elements within an executable as an overlay. There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
2 votes
2 answers
899 views
How can I right-align elements in Unity's UI Toolkit scroll view?
I've tried a basic google search and am still having trouble with this one. Unity encourages the use of UI Toolkit at this point, as opposed to their old system, so that's what I'm going with; I have ...
0 votes
1 answer
278 views
How do you make html elements not blurry
I was making a html game and all the elements are blurry is there a fix to this? I use css but it makes it blurry Code ...
0 votes
0 answers
103 views
Keyboard arrow Navigation
My crossword is a table made with <td> tags. The input boxes are textboxes (input="text"), styled with CSS. My question is how do you get the focus to the ...
1 vote
1 answer
127 views
What should i use as a board for my game? [closed]
I'm a beginning programmer and i need to make a game. The rough idea revolves around fleets fighting in turn based battles while you control your factions resources and manpower. The original concept ...
1 vote
1 answer
2k views
How do I make my character jump on a platform?
This is the code I've written so far: Html: ...
3 votes
2 answers
918 views
How can I detect hex edges and corners for Catan map?
The following messy code implements a decent hex map, but I have no way to detect edges and corners: ...