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Questions tagged [vao]

Use for questions about Vertex Array Objects (VAO).

1 vote
1 answer
182 views

From everything I've researched, Vertex Array Objects (VAOs) are essentially just a trick, based on the fact that OpenGL keeps some kind of internal stack, so that when you bind the VAO, which ...
user29889977's user avatar
0 votes
0 answers
134 views

We created a mesh point by point with a script (a huge mesh), and we would like to add ambiant occlusion to this mesh. We use Unity 2019.1.6 and the LWRP template. we already tested the unity ambiant ...
Studio Pie's user avatar
2 votes
2 answers
797 views

I have been trying out some OpenGL things and was wondering something: How does OpenGL know which buffer to draw when glDrawElements is called (since there are ...
user avatar
0 votes
1 answer
372 views

What are the 16 attributes of a VAO? 0. vertex position 1. vertex colours 2. normal vector 3. texture coords 4. ??? 5. ??? 6. ??? 7. ??? 8. ??? 9. ??? 10. ??? 11. ??? 12. ??? 13. ??? 14. ??? 15. ???
Lorenzo Garcia's user avatar
0 votes
1 answer
578 views

I have a minecraft style voxel game with placing and digging blocks. it runs at 400+ fps on my computer but when I added semi-transparent water it started running at ~40 fps. so a time per frame ...
Ben Beazley's user avatar
0 votes
1 answer
445 views

How do i stream to a vertex buffer using Direct State Access? I want to update my vertex buffer of matrices every frame so i can use it in my Shader. This is how i specify my buffer. I do this once ...
simulate's user avatar
  • 145
2 votes
1 answer
623 views

In relation to my previous question: Rendering without VAO's & VBO's? I came to realize that i have completely to port the example in modern OpenGL with VAO's and VBO's . So their ...
mkanakis's user avatar
  • 220
1 vote
1 answer
2k views

I'm working on a game that has to render a large amount of cubes (voxels) with OpenGL. All cubes have the same geometry (so I can re-use the vertex position VBO) and a single sprite sheet texture is ...
domsson's user avatar
  • 125

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