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IanLarson's user avatar
IanLarson's user avatar
IanLarson
  • Member for 9 years, 1 month
  • Last seen more than 1 year ago
20 votes
7 answers
9k views

How can I detect the player being crushed in a 2D platformer?

15 votes
4 answers
3k views

Solving obtuse interior corner collisions

9 votes
1 answer
550 views

How can I fit a tree graph into a grid?

8 votes
1 answer
469 views

How can I procedurally find a wall that separates two or more points on a grid-based map?

3 votes
2 answers
2k views

How can I apply steering behaviors to a car controlled with turning and acceleration?

3 votes
0 answers
196 views

How can I divide tile-based space into largest the possible squares?

3 votes
0 answers
84 views

How can I rig an object to animate from two different orientations?

3 votes
6 answers
2k views

How can I rotate a 16-bit signed integer vector?

2 votes
1 answer
105 views

"Subdividing" a quad with uneven side divisions?

1 vote
0 answers
534 views

How can I get visually accurate collision normals with sphere collisions?

1 vote
1 answer
3k views

Why is my spherecast returning an incorrect hit on mesh collider?

1 vote
2 answers
242 views

Is there a way to set a shader define in Löve?

0 votes
0 answers
67 views

Sliding convex polygon against other polygons

0 votes
1 answer
516 views

How can I sort a list of integer pairs in sequence?

0 votes
1 answer
610 views

How can I maintain a contiguous area when generating a tilemap using Wave Function Collapse?

0 votes
1 answer
225 views

How to find the maximum distance a target point can be hit from a launched projectile

0 votes
1 answer
199 views

How can I write an additive mesh shader that splits the RGB channels while accounting for depth?