Questions tagged [rigging]
The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.
94 questions
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attaching meshes to a character model with armature from Blender in Unity
I made a character model with a rig for my game in Unity. The model itself is fine both in Blender and Unity. I decided to add customization of the character's clothing, which means that I need to ...
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Problem Linking Separately Exported Armor to Character Rig in Unity
I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
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1 answer
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How to create an infinitely long tunnel that a player is flying inside of, while letting them control the path the tunnel takes?
I'm trying to create a game where the player is flying in an infinite tunnel in first person and they can control the tunnel's path in real-time. e.g if they press D, then the tunnel should turn to ...
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How offset is working in UE5.3 Rigging editor
How to get local offset of a control with Python in UE RigEditor? I’ve found a function to get global offset unreal.RigHierarchy.get_global_control_offset_transform ...
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Animation Rigging stops working when transitioning between animations
I've followed all the online guides, I've changed characters (from a character taken from the Unity Asset Store to one from Mixamo), I've used animations taken from three different sites, but the ...
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1 answer
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Issue with rotating tail for 3d model in Maya
I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
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Customized humanoid blender rig is getting some issue with unity avatar
TLDR; After some thought, I think what my actual issue is that the exported rig from blender somehow isn't satisfying the unity avatar. I did add some extra bones, and still planning to add more in ...
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Rigging a 2D face on a 3D character
I have a question about rigging in Unity -. Is there a way to rig a 2D face on a 3D character in such a way that you are able to get a smooth transition between the different keyed mouth- and ...