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quellenform
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TomTr
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When using GScatter (in Blender 4.3.2) to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under Rotation. However, when I open the exact same file on an other computer for rendering I often have to adjust this setting to "Align to Normal -Y" because the scattered objects are on their side (and strangely, not all scattered systems suffer from this, usually about half). Any ideas what might cause this? A different setting on my other PC, Gscatter bugging out,...? Thanks!

When using GScatter to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under Rotation. However, when I open the file on an other computer for rendering I often have to adjust this setting to "Align to Normal -Y" because the scattered objects are on their side (and strangely, not all scattered systems suffer from this, usually about half). Any ideas what might cause this? A different setting on my other PC, Gscatter bugging out,...? Thanks!

When using GScatter (in Blender 4.3.2) to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under Rotation. However, when I open the exact same file on an other computer for rendering I often have to adjust this setting to "Align to Normal -Y" because the scattered objects are on their side (and strangely, not all scattered systems suffer from this, usually about half). Any ideas what might cause this? A different setting on my other PC, Gscatter bugging out,...? Thanks!

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TomTr
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GScatter systems use different rotation on other PC

When using GScatter to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under Rotation. However, when I open the file on an other computer for rendering I often have to adjust this setting to "Align to Normal -Y" because the scattered objects are on their side (and strangely, not all scattered systems suffer from this, usually about half). Any ideas what might cause this? A different setting on my other PC, Gscatter bugging out,...? Thanks!