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Questions tagged [axis]

Axis form the basis of a Cartesian coordinate System. Blender has both world and local axis systems, as well as the ability to define custom transforms. Use this tag for questions about axis in Blender.

0 votes
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16 views

I am modelling a shape by extruding a single vert along axes, and i need to close it here (please see attached image) So these 2 verts need to be merged but they must be merged at the exact position ...
HullBreaker's user avatar
3 votes
1 answer
195 views

Sometimes I have objects in the scene and they don't lie flat on the ground. But when I go to edit mode, I would like to be able to edit them like they are flat on the ground - with their original ...
xpy's user avatar
  • 245
1 vote
0 answers
30 views

When you transform or extrude something Blender playing fool with me and forgets which plane or axis of movement I've used before. In 3ds Max, or Maya you transformation constraints are retained ...
bafly's user avatar
  • 21
0 votes
0 answers
22 views

I’ve separated a slanted face from my building into its own object, but its local axes (X, Y, Z) don’t match the face’s orientation — they’re still aligned to the global axes. I’m trying to model a ...
Evolution Music's user avatar
3 votes
1 answer
137 views

Is there a way to measure from one point to another along one of the axes? To measure the x, y, or z delta, instead of the direct distance.
Computer 023's user avatar
2 votes
1 answer
141 views

I know you can snap the 3D Cursor to a surface using Shift+RMB, and position it precisely using Shift+S, 2 on faces, edges, or vertices. And of course, you can manually input the coordinates in the N-...
Harry McKenzie's user avatar
  • 17.6k
0 votes
0 answers
26 views

I shot with a Canon 550D (T2i) and the Tokina EF f/2.8 11-16mm set to 11mm at f/4. I am using 1 vanishing point with the first one set to Y and second set to X, and set up the X axis along the top of ...
IHaveSomeQuestions's user avatar
0 votes
1 answer
43 views

I have the following two objects: where one is a stretched ball and the other a curled tube. I want to make the curled tube to be shrink only in the z axis to fit the ball, so that it appears to be ...
Mr.Barbo's user avatar
0 votes
0 answers
35 views

I painted an object on a number of 2D images using a segmentation software and imported these paintings into Blender to look at the 3D model. Now, I want to impose a 2D image on the 3D model. However, ...
ShavanieP's user avatar
0 votes
1 answer
56 views

When using GScatter (in Blender 4.3.2) to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under ...
TomTr's user avatar
  • 613
0 votes
1 answer
56 views

It seems like I have edited the default viewport or axis to be "upside down" whenever I open a new file. It faces -Z up, but objects are generated +Z like it's supposed to. How do I reset ...
Michael's user avatar
  • 59
1 vote
1 answer
66 views

Let's introduce a left-hand coordinate system in which: X - right, Y - up, Z - forward. As ...
PavelDev's user avatar
  • 111
1 vote
1 answer
101 views

How to rig multiple rotational axis' for one object? I have a minecraft style character and I need multiple axis' for arms and legs
St Slipper's user avatar
4 votes
1 answer
245 views

I'm making a 2D logo and want to make it thicker, but I can't. Extruding doesn't work, the Solidify modifier doesn't work, and I can't even move vertices along the Y-axis (which would thicken it in ...
Jack Farmer's user avatar
4 votes
1 answer
60 views

As you can see, the gun rotation for my IK rig behaves weirdly when rotating. I'm not sure what the problem is. Here's a link to the blend file: Also, maybe I'm overthinking this, but: I've made the ...
cppadawan040's user avatar

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