Questions tagged [axis]
Axis form the basis of a Cartesian coordinate System. Blender has both world and local axis systems, as well as the ability to define custom transforms. Use this tag for questions about axis in Blender.
319 questions
0 votes
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16 views
How to merge verts which are on lines perfectly aligned with axes, while keeping the lines perfectly aligned with the axes [duplicate]
I am modelling a shape by extruding a single vert along axes, and i need to close it here (please see attached image) So these 2 verts need to be merged but they must be merged at the exact position ...
3 votes
1 answer
195 views
Ignore global rotation when editing an object
Sometimes I have objects in the scene and they don't lie flat on the ground. But when I go to edit mode, I would like to be able to edit them like they are flat on the ground - with their original ...
1 vote
0 answers
30 views
How to make transformation tool to use previous alignment each time?
When you transform or extrude something Blender playing fool with me and forgets which plane or axis of movement I've used before. In 3ds Max, or Maya you transformation constraints are retained ...
0 votes
0 answers
22 views
Is there an easier or efficient way to reorient an object’s local axes so that all three axes (X, Y, and Z) follow the direction of a slanted face? [duplicate]
I’ve separated a slanted face from my building into its own object, but its local axes (X, Y, Z) don’t match the face’s orientation — they’re still aligned to the global axes. I’m trying to model a ...
3 votes
1 answer
137 views
Measure - Along an axis
Is there a way to measure from one point to another along one of the axes? To measure the x, y, or z delta, instead of the direct distance.
2 votes
1 answer
141 views
Snap 3D Cursor to another object’s axis position without changing other coordinates
I know you can snap the 3D Cursor to a surface using Shift+RMB, and position it precisely using Shift+S, 2 on faces, edges, or vertices. And of course, you can manually input the coordinates in the N-...
0 votes
0 answers
26 views
fSpy: Shouldn't the 3D origin always match the adjustable axes?
I shot with a Canon 550D (T2i) and the Tokina EF f/2.8 11-16mm set to 11mm at f/4. I am using 1 vanishing point with the first one set to Y and second set to X, and set up the X axis along the top of ...
0 votes
1 answer
43 views
shrink an curved object by a function
I have the following two objects: where one is a stretched ball and the other a curled tube. I want to make the curled tube to be shrink only in the z axis to fit the ball, so that it appears to be ...
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35 views
Aligning coordinates of image planes and 3D models
I painted an object on a number of 2D images using a segmentation software and imported these paintings into Blender to look at the 3D model. Now, I want to impose a 2D image on the 3D model. However, ...
0 votes
1 answer
56 views
GScatter systems use different rotation on other PC
When using GScatter (in Blender 4.3.2) to add vegetation to my scene everything works as normal, with the scattered objects using the standard "Align to Normal - Z" effect layer under ...
0 votes
1 answer
56 views
Reset blenders default viewport
It seems like I have edited the default viewport or axis to be "upside down" whenever I open a new file. It faces -Z up, but objects are generated +Z like it's supposed to. How do I reset ...
1 vote
1 answer
66 views
What is the essence of `axis_conversion`?
Let's introduce a left-hand coordinate system in which: X - right, Y - up, Z - forward. As ...
1 vote
1 answer
101 views
How to rig multiple rotational axis' for one object?
How to rig multiple rotational axis' for one object? I have a minecraft style character and I need multiple axis' for arms and legs
4 votes
1 answer
245 views
Can't Thicken 2D Shape
I'm making a 2D logo and want to make it thicker, but I can't. Extruding doesn't work, the Solidify modifier doesn't work, and I can't even move vertices along the Y-axis (which would thicken it in ...
4 votes
1 answer
60 views
Gun rotation issue on my First Person Rig - Is the rotation axis mixed up?
As you can see, the gun rotation for my IK rig behaves weirdly when rotating. I'm not sure what the problem is. Here's a link to the blend file: Also, maybe I'm overthinking this, but: I've made the ...