I have been using Lynda.com to learn character modeling. However, I have been unable to find a comprehensive guide to UV mapping. Because of this, I've had to figure it out using various bits of different tutorials online, and I've had some good success. However, I recently came across a problem that has halted my progress completely.
When applying textures using UV mapping, these strange gaps started appearing only on the hands of the character, everywhere else looks fine. If anyone could tell me what's going on, I would greatly appreciate it.
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