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I am doing a project and when I try to clean up my topology the snapping goes all over the place. I have opened a new file and put some loop cuts on a square and it works no problem, but in this 1 project try to snap 2 vertices together and it will jump to anything but the one I want. Any ideas what to look at?

Thanks.

I think I didn't explain well enough as pictures show below if I double g and slide the 3 pixels to the other 3 when I click the mouse everything jumps over to the right. How do I stop it? and what's going wrong?

Move

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  • $\begingroup$ The vertex slide tool is very dependent on the angle and usually doesn't work if you have multiple vertices at different angles selected. It looks like the left vertex of your selection is sliding into the middle one and merging with it first, then traveling up. You'd have to slide them one at a time. Or just select 1 of the vertices at the bottom and the top vertex you want to merge it to and press m->merge to last. Then repeat that for the other 2 $\endgroup$ Commented May 25, 2024 at 15:52

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You're after the Snapping menu. When snapping is turned on, the magnet is solid with a wavy line, and you can configure what feature the snapping applies to.

Snapping off:
Snapping menu

Snapping on:
Snapping on

To turn off snapping mid-transform, use Shift + Tab: enter image description here

See the snapping documentation here: https://docs.blender.org/manual/en/2.79/editors/3dview/object/editing/transform/control/snap.html

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