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I am making a very simple animation - a thin torus that spins. I want the object to be sharp and pure white.

This is my material, it has an Emission shader with a 1 value which is supposed to render as white pixels:

enter image description here

But as we can see in the Preview, the object renders as grey. The Hex value in Blender says "FFFFFF" but the eyedropper from ColorSlurp says otherwise:

enter image description here

Why is this object not pure white?

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The color is "off" because the default View Transform for Blender is Filmic (Good for HDR, but can be less "accurate")- Go into Color Management (Under Render Properties), and change your View Transform to Standard:

Col

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  • $\begingroup$ I'm sorry if you think the question is redundant, but I searched for a similar question for a good 10 minutes... this was never the way Blender used to work. "White background with filmic blender" is a question title no one will ever type when having this issue 😉 $\endgroup$ Commented Jun 15, 2022 at 23:00
  • $\begingroup$ Thanks for the answer, it's really upsetting that they made a standard something that changes the color set by the user... $\endgroup$ Commented Jun 15, 2022 at 23:31
  • $\begingroup$ The purpose is to better support HDR renders, but the color data gets scaled into a much wider range, thus making it "inaccurate" to what it's "supposed" to be. $\endgroup$ Commented Jun 15, 2022 at 23:41
  • $\begingroup$ I am sure there is a "purpose" however maybe this setting could have been activated when there is a need for it, or not be a default. I've never rendered a HDR scene or needed this feature in 7 years of using Blender. Oh well... now I know. Until I forget and ask again 😅 $\endgroup$ Commented Jun 15, 2022 at 23:43

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