I am making a very simple animation - a thin torus that spins. I want the object to be sharp and pure white.
This is my material, it has an Emission shader with a 1 value which is supposed to render as white pixels:
But as we can see in the Preview, the object renders as grey. The Hex value in Blender says "FFFFFF" but the eyedropper from ColorSlurp says otherwise:
Why is this object not pure white?


