0
$\begingroup$

when I try to position my control bone from my armature the whole construct makes a 180° roation which I don't want.

enter image description here

But the pose that my object should do looks like this and I can't get it this way.
enter image description here

Since I'm new to IK I have no idea how to solve this. Here are a few more pictures from the bones in edit mode and the IK propertie window.
enter image description here

enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ I call this "IK twitch". Avoid angle limits. Avoid angles that are distant from rest pose; adjust rest pose to be the median of your anticipated transformations. Avoid manually rotating the bones or using constraints/drivers to do so, avoid stiffness. Any more suggestions, I'd need a file to say. $\endgroup$ Commented Sep 6, 2022 at 23:22
  • 2
    $\begingroup$ did u try pole target? $\endgroup$ Commented Sep 7, 2022 at 2:32

1 Answer 1

0
$\begingroup$

Well this is kinda embarrasing for me, but the solution was to reduce the Chain Length by one inside the IK properties. I'm thankful for the advice and help I got, but this was just the Chain length that caused the problem.

$\endgroup$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.