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I am on Blender version 4.0.2.

I am attempting to make transformations on an object while using global orientation. To my understanding, when you switch transform orientations, the transform manipulator should align with the new orientation. However, when I switch to Global orientation, the manipulator does not align itself. In this image, I would expect the green arrow (Y axis of transformation) to be parallel with the green line (global Y axis) on the left and similar with the red arrow/line (X axis):

enter image description here

When I press G to move and Y to constrain the axes of movement, I thankfully get the correct axis of movement, but it is clearly different than the Y axis of the transform manipulator:

enter image description here

Since I am able to get the correct movement, I can still work; however, it does complicate the process of more complex movement. For example, if I create a custom orientation from the normal of a face that is oriented in a random direction, like in the image below.. :

enter image description here

.. I sometimes need visual confirmation that the orientation is correct. Instead, what I get is a transform manipulator that still points in some arbitrary direction rather than aligning with the orientation of the selected face that was used to create the transform orientation:

enter image description here

If this is just a lack of understanding on my part, I am open to being educated! Otherwise, help with aligning the transform manipulator with the active transform orientation would be appreciated.

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1 Answer 1

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Maybe make sure that the Orientation on the top left is set to Default so that it takes the selected Transformation Orientation into account:

enter image description here

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    $\begingroup$ aaaand my problem is immediately solved! You rock moonboots $\endgroup$ Commented Mar 5, 2024 at 21:20

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