After watching what feels like hours of youtube videos trying to find an accurate way of doing this, I cant to seem a simple non destructive way of adding clearance to an object (specifically a key shape) in Blender.
I want there to be a clearance of exactly 0.6 mm in my object. I've tried using the solidify-boolean method of booleaning a cube with my key shape, then adding a solidify modifier of 0.6mm, but whenever I use the measure tool, it doesn't seem to remotely be close to the measurement I put in the solidify modifier. I apply all transformations to the key before I do this process.
I have a video describing the problem: https://imgur.com/a/GbqXkX1
EDIT:
For reference, I have my unit scale set to "0.001" and length to millimeters, as well as the floor scale in "viewport overlays" to "0.001".
For my specific situation; I am wanting to 3D print this model and have the arms be sliced and put together with gorilla glue afterwards by inserting the hand/wrist into the arm.
I add a key to the hand/wrist, then Boolean out the arm with the key shape.
Now since I am going to be 3D printing this, I want to add a clearance of 0.6mm, so I want the hole to be 0.6mm bigger to compensate for dimensional imperfections. What I usually do is; I union the key and hand together with Bool Tools (ctrl numpad +), solidify the Boolean cutter object with 0.6mm thickness, 1.0 offset, and have Even Thickness, Fill, and Only Rim enabled. I always make sure to apply all transformations with ctrl+A before and after this process. 
I then Boolean out the arm with the key cutout that has the solidify modifier, and now I should have a fitting key with 0.6mm clearance.

However, when I use the measure tool and enable snapping with edge center, I get 0.79 mm distance instead of the inputted 0.6mm in the solidify modifier. My only guess for why this would be happening is either I am using the measure tool wrong, or the solidify modifier is not super accurate. If there is any other way to achieve what I am trying to do, I would greatly appreciate it.