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Questions tagged [units]

Prior to version 2.9 Blender's default distance unit was an arbitrary Blender distance, known as None. Starting in version 2.9 Blender's default distance system is metric and the default distance unit is the meter. There are also units for mass, time, temperature and rotation. Units can be used when specifying transforms and can be relevant when importing and exporting. Use this tag for questions related to units and their uses.

1 vote
1 answer
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How can I match actual units without braking model's dimensions (whole objects in scene). Issue: UI interface giving me not actual dimensions! Cube 1cm giving me 0.01 with python script. I've tried ...
bafly's user avatar
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2 votes
1 answer
86 views

Using Blender 3.6.9. I am a complete and utter noob. This is my first attempt to do anything in Blender. Trying to use blender with 1 unit = 1mm. So I've set up scene units as Metric, unit scale = 0....
reallydismayed's user avatar
0 votes
0 answers
55 views

I need my scene grid unit at milimeter scale and the general unit at centimeter scale, but this leads to new objects to spawn at milimeter sizes can I change this default to persist over sessions? I ...
Barreto's user avatar
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0 votes
1 answer
109 views

I have a geotiff that I import into blender. When displayed in GIS software, the geotiff has a regional extent xmin/xmax and ymin/ymax of, say, 600000/800000 and 7000000/8000000 (in meters, since it's ...
andand's user avatar
  • 11
0 votes
1 answer
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I'm working on a landscape scene, so I use a 1/100 scale. If I add a sphere with the default size and apply Quick Smoke (Fire), the fire looks beautiful. However, in my scene, it appears massive—like ...
Diego's user avatar
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0 votes
1 answer
151 views

After watching what feels like hours of youtube videos trying to find an accurate way of doing this, I cant to seem a simple non destructive way of adding clearance to an object (specifically a key ...
Violet's user avatar
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4 votes
2 answers
314 views

I am very new to Blender so apologies is if this obvious. I have downloaded a mesh from the Internet and one part of it is an eye for a cartoon character. The short of this is that I want to 3d print ...
Mucker's user avatar
  • 141
0 votes
0 answers
161 views

I don't know how to get the Omniverse plugin and successfully install it to support the usd file that I use to import. Please help me solve this problem. Thanks you! Here are the plugins that have ...
seeker-hdc's user avatar
4 votes
1 answer
213 views

Is the vertex mass setting for cloth simulations the mass of each individual vertex or is it the weight of the whole object? Like if a plane has 100 vertices and the vertex mass is 2 then is the ...
Fution F Fusion's user avatar
0 votes
0 answers
27 views

is there a way to convert some unitless numbers to real world units? Like the damping setting for cloth simulations don’t use any real units and is just a number while in real like it’s in kpa so is ...
Fution F Fusion's user avatar
-1 votes
1 answer
79 views

Something is up with my axis, it doesn't usually look like this, and I don't know how to fix it. I tried to add a new object and grab it ,and it didn't even budge. What's going on? How do I restore ...
Mickey Mouse's user avatar
0 votes
0 answers
46 views

I have the following problem: I want to create a scene that contains vast differences in scale. Particularly, I want a camera that flies from human-scale on the surface of the planet (picturing full ...
Amaro's user avatar
  • 1
0 votes
0 answers
26 views

I'm aware it's possible to use Imperial Feet & Inches measurements during edit operations by typing = before 4'2", for ...
goose's user avatar
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0 votes
1 answer
67 views

how can i make in blender geo nodes the bezier curve only subdivide inbetween the top 2 vertices and the bottom ones, while the one vertice in the middle is unsubdivided? Appreciate any reply
Murat G's user avatar

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