I am creating a short animation, and I am stuck trying to set up different scenes with the same linked character.
What I need is to animate a different pose and movement in each Blender scene while keeping the rig connected to the source file where the original rigged character is stored.
The problem I’m facing is that when I move my character in one of the scenes I’ve created, all the other scenes where the character is present get updated to the same position and animation.
For example, let’s say I have my rigged character stored in a separate Blender file. Then, I create a new blend file specifically for animation, where I import the character into a separate scene called "Asset." Next, I create a new scene called "Scene 1," where I set the first pose of the character by creating a copy of the collection from the "Asset" scene.
I then repeat the process with another scene called "Scene 2," linking the collection in the same way I did for Scene 1. However, as soon as I make a library override of the character and animate the pose, the same pose and animation get applied to the other scenes as well. This prevents me from creating different poses and animations for the same character in separate Blender scenes.
Does anyone know a solution to this problem or a workflow to keep the character linked (materials, mesh, etc.) while keeping the animations separate?