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I am creating a short animation, and I am stuck trying to set up different scenes with the same linked character.

What I need is to animate a different pose and movement in each Blender scene while keeping the rig connected to the source file where the original rigged character is stored.

The problem I’m facing is that when I move my character in one of the scenes I’ve created, all the other scenes where the character is present get updated to the same position and animation.

For example, let’s say I have my rigged character stored in a separate Blender file. Then, I create a new blend file specifically for animation, where I import the character into a separate scene called "Asset." Next, I create a new scene called "Scene 1," where I set the first pose of the character by creating a copy of the collection from the "Asset" scene.

I then repeat the process with another scene called "Scene 2," linking the collection in the same way I did for Scene 1. However, as soon as I make a library override of the character and animate the pose, the same pose and animation get applied to the other scenes as well. This prevents me from creating different poses and animations for the same character in separate Blender scenes.

Does anyone know a solution to this problem or a workflow to keep the character linked (materials, mesh, etc.) while keeping the animations separate?

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  • $\begingroup$ If the scenes are linked they will share the exact same objects and armature, you can only vary the settings, like for example the objects or collections visibility. What you could do is link-duplicate the object and its armature with an Alt D, in that case you can assign another action to the copy and it won't affect the original $\endgroup$ Commented Jan 27 at 13:51
  • $\begingroup$ Thank you for your reply. After I duplicate it how can I send it to the other scene? Can i link duplicate the collection where the rig and mesh is stored? $\endgroup$ Commented Jan 27 at 14:36
  • $\begingroup$ you can link-duplicate a collection but i have to say, i'm a bit lost with your file and scene organisation, i hope someone will understand $\endgroup$ Commented Jan 27 at 15:18
  • $\begingroup$ I generally link an entire collection from the rig file, containing everything (Meshes, rig, empties, ...), then right click on the name of the linked collection > right click > Library Override > Make (Selected and content), then right click on the collection > Copy. Create a new scene, right click on Outliner > Paste Data-block, and everything works as expected. $\endgroup$ Commented Jan 27 at 15:23
  • $\begingroup$ @moonboots. I try to explain me a bit better. I've created a blender file with three scenes in it. once called "asset", where I've externally imported all the assets using File>Link. The other 2 scenes are the actual shots, where there's my charcter . Let's say I would that in the scene 1 he drinks, while in scene 2 he's running. How do I copy the character from the " asset" scene into the other two scenes, keeping the ablity to animate it without influence the animation of each other scene, still keeping the link with the external file where the character was made? $\endgroup$ Commented Jan 27 at 15:55

1 Answer 1

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Link an entire collection from the rig file, containing everything (Meshes, rig, empties, ...).

Then right click on the name of the linked collection > right click > Library Override > Make (Selected and content), then right click on the collection > Copy.

Create a new scene, right click on Outliner > Paste Data-block, and everything works as expected.

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